Guidemissioner: Forskelle mellem versioner
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== | ==Øplyndring== | ||
{|class="wikitable" align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | {|class="wikitable" align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | ||
!width="100px" | '''Navn''' | !width="100px" | '''Navn''' | ||
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!width="250px" | '''Belønning''' | !width="250px" | '''Belønning''' | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''Anmode og plyndre''' | ||
|align="center"| | |align="center"| På eders ø ligger der nogle landsbyer, hvoraf én allerede er i eders besiddelse. Der kan I regelmæssigt anmode om råstoffer eller enheder. Hvis I beslutter eder for en plyndring, får I flere råstoffer. Det kan dog godt føre til oprør. Anmod først om nogle råstoffer i landsbyen. | ||
|align="center"| | |align="center"| Anmod om eller plyndr nogle råstoffer fra en landsby på kortet. | ||
|align="center"| 6 [[ | |align="center"| 6 [[Sværdkæmper|sværdkæmpere]]. | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''Erobr landsby''' | ||
|align="center"| | |align="center"| I kan erobre flere landsbyer ved at vinde over de lokale forsvarere. Når I har givet ordre til et angreb, vises eders troppebevægelse i øverste bjælke. Straks efter angrebet får I en rapport over slagets udfald. | ||
|align="center"| | |align="center"| Erobr eders anden landsby. | ||
|align="center"| 2 [[ | |align="center"| 2 [[Slyngekaster|slyngekastere]]. | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''Rekrutter''' | ||
|align="center"| | |align="center"| Jo flere landsbyer I kontrollerer på jeres ø, jo flere soldater har I brug for til at erobre yderligere landsbyer. Investér ubrugte råstoffer i uddannelse af soldater. Hvis I ikke råder over nok råstoffer, så indkræv dem i jeres landsbyer. | ||
|align="center"| | |align="center"| Rekruttér [[Sværdkæmper|sværdkæmpere]], indtil I har i alt 7 sværdkæmpere. | ||
|align="center"| 5 [[ | |align="center"| 5 [[Slyngekaster|slyngekastere]]. | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''Udvid indflydelse''' | ||
|align="center"| | |align="center"| Som hersker ejer I en andel af landsbyens ressourcer. Hvis beboerne nægter eder denne andel, må I hente råstofferne med væbnet magt. | ||
|align="center"| | |align="center"| Erobr eders tredje landsby. | ||
|align="center"| 5 [[ | |align="center"| 5 [[Hoplit|hoplitter]]. | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''Hyldest''' | ||
|align="center"| | |align="center"| Erobr flere landsbyer for at anmode dem om hyldest. Husk at holde øje med forsvarernes forsvarsværdier. Slyngekastere har en lav forsvarsværdi mod distancevåben, og sværdkæmpere står svagt mod angreb med stikvåben. | ||
|align="center"| | |align="center"| Kontrollér 5 landsbyer. | ||
|align="center"| 5 [[ | |align="center"| 5 [[Hoplit|hoplitter]] og 5 [[Rytter|ryttere]]. | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''Hyr kaptajn''' | ||
|align="center"| | |align="center"| Jo større jeres indflydelse er, jo større et bureaukratisk problem er det at anmode om hyldest fra alle landsbyer. Kaptajnen kan hjælpe jer med at mindske problemet. Han har besluttet at arbejde gratis for jer i tre dage. | ||
|align="center"| | |align="center"| Aktivér eller forlæng kaptajnens tjenester. | ||
|align="center"| 5 [[ | |align="center"| 5 [[Rytter|ryttere]] | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''Landsbyforvaltning''' | ||
|align="center"| | |align="center"| Ved hjælp af kaptajnens landsbyoversigt kan I anmode om hyldest fra alle landsbyer på en ø samtidigt. | ||
|align="center"| | |align="center"| Anmod om råstoffer fra jeres landsbyer ved hjælp af oversigten. | ||
|align="center"| 100 [[File:Wood.png]] 100 [[File:Stone.png]] 100 [[File:Silver.png]] | |align="center"| 100 [[File:Wood.png]] 100 [[File:Stone.png]] 100 [[File:Silver.png]] | ||
|} | |} |
Versionen fra 9. dec. 2013, 17:58
Hvad er Guidemissioner?
Guidemissionerne erstattede den gamle opstarts-tutorial. Spillere blive præsenteret med disse opgaver og hvis de bliver fuldført venter der belønninger, som enheder, magier, råstoffer og kulturpoint.
Der er mange forskellige missioner, de er separeret i hver deres type. Der er f.eks. en hel gruppe missioner, der har til formål at lære dig spillet, hvor andre har til formål at lære dig om enheder og kampe.
Rådgivere
Forneden kan du se rådgiverne, dem der giver dig missioner.
Skal jeg klare disse missioner?
Når du fuldført missionerne på 1 af dine verdener, vil du være i stand til at slå dem fra på din næste verdener. Der er ingen mulighed for at springe enkelte opgaver over.
Missioner
Missioner kommer i kronologisk rækkefølge indenfor de forskellige grupper. Dette betyder, at to grupper godt kan klare parallelt med hinanden, men missionerne i de forskellige grupper kommer i rækkefølge.
Opstartsmissioner
Navn | Beskrivelse | Krav | Belønning |
---|---|---|---|
Læg grundsten | For at få jeres by til at vokse har I først og fremmest brug for råstoffer. Åbn byoversigten, og vælg bygningen i byens centrum, senatet. Der kan I bestille byggeopgaver for bygninger. Opfør som det første en skovhuggerlejr. | Opfør en skovhuggerlejr. | 20 |
Begynd arbejde i stenbrud | Lad os udvide byens grundforsyning endnu mere og opføre et stenbrud. | Opfør en stenbrud. | 20 . |
Mad til folket | Ud over råstoffer skal I også bruge mad til jeres arbejdere og tropper. Øverst til højre på skærmen kan I se, hvor mange indbyggere der kan brødfødes for øjeblikket. Udvid bondegården, så byen kan vokse. | Udbyg bondegården til niveau 2. | 20 |
Træ til mineudbygning | Der skal bruges meget træ til at stabilisere minerne i bjergene. Udbyg skovhuggerlejren til niveau 2. I kan igangsætte flere byggeopgaver på én gang. De bliver da udført en efter en. | Udbyg skovhuggerlejren til niveau 2. | 25 25 25 |
Undergrund | Byg en sølvmine, så du kan præge værdifulde sølvmønter. | Opfør en sølvmine | 30 30 30 |
Sikkert opbevaret | Jo større eders lager er, jo flere råstoffer kan I opbevare. Desuden beskytter lageret en del af råstofferne mod tyveri. Råstoffer, der ikke kommer på lager, går tabt. | Udbyg lageret til trin 2 | 50 50 |
Byg hurtigere | Senatet er vækstmotoren i jeres by. Det er en forudsætning for at få mange bygninger og mindsker samtidig byggetiden for alle bygninger. | Udbyg senatet til niveau 3 | 100 100 |
Vækst | Et ekstra niveau på gården giver mulighed for at bygge en kaserne. | Udbyg bondegården til niveau 3. | 50 50 50 |
En stridsmagt ser dagens lys | En anden hjørnesten i et mægtigt imperium er en stærk hær. Opfør derfor en kaserne, så der kan rekrutteres tropper. | Opfør en kaserne | 100 100 100 |
Nyt bynavn | Fundamentet til en stor metropol er lagt. Nu er det tid til at navngive eders by. Gør dette ved at dobbeltklikke på bynavnet øverst til venstre. | Skift bynavn. | 50 50 50 |
Øplyndring
Navn | Beskrivelse | Krav | Belønning |
---|---|---|---|
Anmode og plyndre | På eders ø ligger der nogle landsbyer, hvoraf én allerede er i eders besiddelse. Der kan I regelmæssigt anmode om råstoffer eller enheder. Hvis I beslutter eder for en plyndring, får I flere råstoffer. Det kan dog godt føre til oprør. Anmod først om nogle råstoffer i landsbyen. | Anmod om eller plyndr nogle råstoffer fra en landsby på kortet. | 6 sværdkæmpere. |
Erobr landsby | I kan erobre flere landsbyer ved at vinde over de lokale forsvarere. Når I har givet ordre til et angreb, vises eders troppebevægelse i øverste bjælke. Straks efter angrebet får I en rapport over slagets udfald. | Erobr eders anden landsby. | 2 slyngekastere. |
Rekrutter | Jo flere landsbyer I kontrollerer på jeres ø, jo flere soldater har I brug for til at erobre yderligere landsbyer. Investér ubrugte råstoffer i uddannelse af soldater. Hvis I ikke råder over nok råstoffer, så indkræv dem i jeres landsbyer. | Rekruttér sværdkæmpere, indtil I har i alt 7 sværdkæmpere. | 5 slyngekastere. |
Udvid indflydelse | Som hersker ejer I en andel af landsbyens ressourcer. Hvis beboerne nægter eder denne andel, må I hente råstofferne med væbnet magt. | Erobr eders tredje landsby. | 5 hoplitter. |
Hyldest | Erobr flere landsbyer for at anmode dem om hyldest. Husk at holde øje med forsvarernes forsvarsværdier. Slyngekastere har en lav forsvarsværdi mod distancevåben, og sværdkæmpere står svagt mod angreb med stikvåben. | Kontrollér 5 landsbyer. | 5 hoplitter og 5 ryttere. |
Hyr kaptajn | Jo større jeres indflydelse er, jo større et bureaukratisk problem er det at anmode om hyldest fra alle landsbyer. Kaptajnen kan hjælpe jer med at mindske problemet. Han har besluttet at arbejde gratis for jer i tre dage. | Aktivér eller forlæng kaptajnens tjenester. | 5 ryttere |
Landsbyforvaltning | Ved hjælp af kaptajnens landsbyoversigt kan I anmode om hyldest fra alle landsbyer på en ø samtidigt. | Anmod om råstoffer fra jeres landsbyer ved hjælp af oversigten. | 100 100 100 |
Resource Supplies
Navn | Beskrivelse | Krav | Belønning |
---|---|---|---|
Basic Provisions | Increase your supply of resources so that you always have enough building materials available. |
|
450 100 450 |
Stock Supplies | Always make sure your warehouse is large enough so that no resources go to waste. | Expand the warehouse to level 5 | 1 Happiness Spell (enacted on your current city). |
Marketplace | The market opens trade between the farmers and other players. It is a very good way of compensating for shortages of specific resources. | Construct a Marketplace | 500 500 100 |
Country Bumpkins | Trading with the farmers is normally profitable. But if you do it too often, their offers become progressively worse. If their mood drops below 80%, they will refuse any trades with you. | Trade with a farming village. | 100 100 100 |
Trading | You can also trade with other players at the market. Do so by placing your own offer or by accepting another player's offer. Remember, for each level of your market, you can trade a maximum of 500 resources at one time. | Trade with another player. | 300 300 300 |
More Building Materials | Resources are the key to growth. |
|
1 Happiness Spell (enacted on your current city). |
Storage Site | A bigger warehouse allows you to construct buildings with higher resource costs | Expand the warehouse to level 10. | 500 |
Prosperity | The merchant optimizes your economic cycles and increases your resource production. He has decided to offer you his service free of charge for three days. | Activate or extend the services of the Merchant. (You are given 3 days for free). | 1 Happiness Spell (enacted on your current city). |
Account Management
City Management
Navn | Beskrivelse | Krav | Belønning |
---|---|---|---|
Progress | You must first expand the Senate to unlock more buildings. | Expand the senate to level 5 | 800 800 800 |
The Burden of Administration | Managing an entire empire is a lot of work. The administrator can help you with this burden, for example by overseeing the construction of up to seven buildings. He has decided to offer you his services free of charge for three days. | Activate or extend the services of the Administrator. (You are given 3 days for free). | 100 100 100 |
Metropolis | You city is slowly becoming a flourishing metropolis. Expand the Senate so that it is appropriate for the size of the city. | Expand the senate to level 10. | 700 700 700 |
Expanding the City Faster. | Starting at a certain level, it takes a very long time to expand a building. However, for a little gold, extra workers can be hired to halve the construction time. I think I may be able to persuade a few workers to work for you for free this time. | Reduce a building's construction time. | 100 100 100 |
Landmarks | Special buildings, such as the lighthouse or the divine statue, are the landmarks of a city. There are two groups with four construction projects each, and you can erect one building from each group. Consider carefully when choosing so you can profit from the unique benefits of these buildings. | Construct a Special Building. | 2000 2000 |
Together we are Strong
Navn | Beskrivelse | Krav | Belønning |
---|---|---|---|
Joining an Alliance | An alliance is a federation of players who support each other against such things as enemy attacks. You can find alliances in your vicinity in the ranking list under "Ocean Alliances". Read the alliance profiles for any membership Krav and then write to the founder that you would like to join the alliance. Once you have been invited, you can accept the invitation under menu item "Alliance". | Join an alliance.
Note that if you didn't want to join an alliance, you could simply found an alliance and then disband it after claiming your Belønning. |
5 Swordsmen, 5 Slingers, 5 Archers and 5 Hoplites |
City Defence
Navn | Beskrivelse | Krav | Belønning |
---|---|---|---|
City Guard | The bigger your city becomes, the greater the threat of your enemies' envy becomes. Make sure you are always well defended. Swordsmen are a good defensive unit, particularly against slingers and other troops armed with distance weapons. | Establish a military force of 10 Swordsmen. | 10 Swordsmen |
City Wall | A defender's main advantage is the city wall. Minor attacks are thwarted by the basic defense it provides. During larger battles, it provides your soldiers with a bonus. | Construct a Wall | 500 |
The Power of the Gods
Navn | Beskrivelse | Krav | Belønning |
---|---|---|---|
Temple | A flourishing metropolis needs a temple where the citizens can worship and make sacrifices to the gods. |
|
100 200 150 |
Favour of the Gods | You can worship one god for each city. Right now you should go to the temple and select Hera as your god. Her divine powers make her especially helpful for city constructions. You can switch gods later, but this will result in your losing all of your favour. | Select Hera as your goddess. | 15 |
Ambassador to the Gods | There are chosen warriors who can give your army access to the gods. Recruit a divine envoy in the barracks. | Recruit a Divine Envoy. | 250 |
Power of the Gods | Select a Divine Power and use it on your city. Don't forget that each Divine Power costs favour with that god. When you are not at war, you should use Divine Powers to expand your city. | Enact a divine power. | 250 |
Favourite of the Gods | You should expand your temple to produce more favour. The greater its expansion level, the more favour the gods will show you. | Expand the Temple to level 3. | 100 |
Ancient Rituals | The ancient rituals which earn the gods' favour are known only to the high priestess. Giving her charge of your temple increases production of favour from the gods, as well as the fighting strength of your mythical units. She has chosen to offer you her services free of charge for three days. | Activate or extend the services of the High Priestess. (You are given 3 days for free). | 200 |
Among Friends
Warfare
Navn | Beskrivelse | Krav | Belønning |
---|---|---|---|
Knowledge is Power | Those who possess the most advanced military units are always a step ahead. They can be researched in the academy. | Construct an Academy | 200 200 200 |
Offensive Unit | With every level of the academy, you get 4 research points that can be invested in technologies. But you can never unlock all of the research. You should therefore take great care in deciding what you want to research. Slingers are important offensive units that you should definitely explore. | Research Slingers. | 200 200 200 |
Attacking Force | Swordsmen are not very suited to an attack. Slingers on the other hand, have a high attack value. You can recruit them at the barracks, just like the swordsmen. | Establish a military force with 10 Slingers. | 10 Slingers. |
First Attack | You can get additional resources by looting other cities. But you will also risk losing your troops or falling prey to acts of vengeance. To start an attack, click on an enemy city on your island. Then select the attack symbol: two crossed swords. Now you can choose the units that you want to fight with and finally issue the command to attack. | Attack another player. | 10 Hoplites |
Reinforcements | Even if you win, some losses are inevitable. That's why you should get reinforcements on a regular basis. | Establish a military force of 20 slingers. | 5 Horsemen |
Tactical Planning | Now that you have an espionage report about the enemy city, you can simulate the battle in the simulator located at the agora. Enter the defensive and offensive units and click on "Simulate". If the results are positive, you should attack the city as soon as possible. | Win an attack on another player's city. | 5 Horsemen |
Looter | You can loot regularly if you have a powerful army. But keep in mind that the resources for your lost units have to cost less than the looted resources to make the attack worth your while. | Loot a total of 10000 resources from other cities. | 10 Horsemen |
Leadership for the Troops | The commander is an experienced officer and your troops are much more powerful under his leadership. Since you are an excellent strategist, he has decided to offer you his services free of charge for three days. | Activate or extend the services of the Commander. (You are given 3 days for free). | 5 Slingers |
Secret Service
Navn | Beskrivelse | Krav | Belønning |
---|---|---|---|
A Sinister Hideout | To minimize your losses during the warfare, you need more information about your enemy. You can get this from spies who usually hide out in dark caves. | Construct a Cave | 1000 |
Greedy Agents | The spies demand high payments for their services. Before you can give them an order, you have to store at least 1000 silver in the cave. | Store 1000 silver in your cave. | 500 |
Know Your Enemy | You can now use the stored silver to spy on an enemy city. The more silver you pay, the greater is the chance that the spy will succeed. As soon as the spy has arrived, you will receive an espionage report. | Spy on an enemy city. | 500 |
Counter Espionage | You can protect yourself against being spied on by the enemy by storing silver in the cave. If the spy was paid less silver than you have in the cave, the paid amount is deducted from your cave and you will be informed that you have warded off an enemy spy. | Store 2000 silver in your cave. | 1000 |
Beyond the Horizon
Navn | Beskrivelse | Krav | Belønning |
---|---|---|---|
Broadening the Horizon | You currently only have power over this island. If you want your empire to grow, you have to construct a harbour where ships can be built. | Construct a harbour | 3 Transport Ships |
Phoenician Merchant | You can hire warriors or trade merchandise with the Phoenician Merchant. When you trade merchandise, you will receive twice as much as you pay. | Trade merchandise with the Phoenician Merchant. | 1 Transport Ship |
Construction Plans | Greek ships are a marvel of engineering. Have your engineers create the construction plans for biremes at the academy. | Research Biremes | 3 Biremes |
Harbour Defence | The bireme is perfect for defending your harbour. As long as your enemies are unable to break through your harbor defense, they will be unable to land warriors to loot your city. | Construct a fleet with 10 biremes | 5 Biremes |
Expansion | To found additional cities or conquer enemy cities, you need a colony ship. This has to be researched at the academy first. You also need a level 20 harbor in order to construct such a large ship. |
|
5 Transport Ships |
Procedure | Now you can decide whether you want to found a city or conquer one. The latter requires you to research Conquest at the academy. If you would like to found a city, you should find a free place on a surrounding island. Click on the hammer icon there and send your colony ship to this spot. As soon as it has arrived, it will start founding the city, which will take 24 hours. From then on, you will be the ruler of two cities. |
or
|
50 Swordsmen |
Claim to Power | To conquer a city, you have to start an attack and send a colony ship. The siege begins as soon as you win. However, you will have to defend the colony ship against attackers during the siege. Keep in mind that you have to use the "Support" command to send units to the target city to defend the colony ship. Protect the colony ship until the siege has ended to take over the city. | Conquer a city. | 50 Archers |
Culture Points
Navn | Beskrivelse | Krav | Belønning |
---|---|---|---|
A Place for Philosophers | You need culture points before you can found and conquer more cities. This means you need an academy at level 30. Philosophers and poets can contemplate the important things in life here and thus create the foundation for a magnificent culture. | Expand the Academy to level 30. | 2000 2000 |
Olympic Games | A peaceful competition is an important cultural feature of Greece. You can start the Olympic Games at the Agora for a little bit of gold in order to get culture points. This time, to celebrate the opening of your magnificent academy, you can host the Olympic Games free of charge. | Organise the Olympic Games. | 2000 2000 |
A Large Festival | A large city festival attracts many strangers to the city, who share their customs and traditions with your residents over a cup of wine. This is another opportunity to get culture points and can also be found in the Agora. The more cities you own, the more culture points you need to found another city. | Organise a City Festival. | 1 Fil:Culture.png |
Raid
Navn | Beskrivelse | Krav | Belønning |
---|---|---|---|
Troop Transporter | Before you can loot distant cities, you first have to get your troops there. That's what transport boats are for. The fast ones are best, so that the enemy has as little time to react as possible. | Construct a fleet with 5 Fast Transport Ships | 5 Fast Transport Ships |
Inferno | As everyone knows, ships are made of wood, and wood is a good combustion agent. This means that light ships are an excellent method to destroy the enemy's harbor defense. | Construct a fleet with 10 Light Ships. | 5 Light Ships |
Terror of the Seas | Now you can attack a city on another island. To do this, you will need light ships for the sea battle, offensive units for the land battle, and enough transportation for the soldiers. It also wouldn't hurt to spy on the city first so that you know what you're dealing with. | Loot a city on a foreign island. | 5 Biremes |
Victorious | You receive battle points for every battle in which you defeat enemy soldiers - one battle point per resident used by the defeated units. For example, swordsmen and slingers each result in one battle point, while a rider yields three and a bireme even eight. You can use these battle points at the agora to start a victory parade. | Organise the Victory Procession. | 1 Fil:Culture.png |