Guide Portal Guide 11
Credit for denne guide går til : fluvisol
Intro
Så efter 2 år med beskyldninger om at bruge ulovling bot, var der endelig nogen der tog sig tid til at spørge mig hvordan jeg sniper så perfekt, hver gang. Jeg besluttede mig for at skrive denne lille guide, jeg tilføjer stadigvæk når jeg husker noget, eftersom det normest er automatisk for mig nu (Originalen kan læses her ).
Dette vil gennemgå hvordan du altid får det bedste "front snipe" et sekund før KS angreb og et "back snipe" i samme sekund som KS, men KUN på snipes fra samme by (tropper tilhørende den by der bliver angrebet). Dette er 100% konstant (hvis du ikke oplever lag). Snipe fra en anden by kræver væsentligt mere held, du kan trække og sende igen en del gange men til sidst er det stadigvæk "anti-timeren" der afgør om du lander dit snipe perfekt eller ej. Det er op til dig at beslutte hvilke af de du du har brug for. Nogen gange kan et fyrskip front snipe være den enste måde at redde din by.
Dette virker for både Erobring og Oprør, dog laver man ikke back snipe på oprør.
Del 1: Basis
a) Front snipe
1. Åben vinduet for KS angreb og lad det stå på "info fanen" 2. Åben et vindue til en by du kan dodge til og åben det i "hjælp fanen" 3. Vælg et tidspunkt (X) før KS lander og sikre dig det har et ulige antal sekunder 4. Når timeren på KS vinduet rammer X så klik "send" 5. Når timeren i KS vinduet rammer (X+1)/2, så afbryd kommandoen 6. Dit snipe vil vende tilbare præcis 1 sekund før KS Part 1: The basics
b) Back snipe
1. Open the window of the CS attack and leave it on the info tab 2. Open a support or attack window to a city you can dodge to (more on support/attack later) 3. Choose a time X before the CS lands, make sure it has an EVEN amount of seconds 4. When the timer on the CS window hits X, click send 5. When the timer on the CS window hits X/2, cancel your own command 6. Your snipe will now return exactly on the same second as the CS
Part 2: Lag mitigation
The biggest problem with his method is lag. This is when the timer on your end isn't completely in sync with the serverside timer, resulting in the time left on the enemy CS jumping back and forth a second or two when you send your snipe out or cancel it. In particular for a front snipe this can be worrisome, as clicking the cancel button one second too late will result in your front snipe being a back snipe, which usually does not end up pretty. Luckily there are a few methods to reduce lag. Depending on how important it is that you get a perfect snipe you can do more or less of these methods.
a) Browser
I've found that lag varies between browsers, for instance Chrome will have more lag than Firefox, therefore I usually switch to Firefox when I need to snipe.
b) Clearing cache
If your cache is too big your browser might slow down a little, normally this isn't a problem but when you have to be precise to the second you can see why this can be an issue. Different browsers have different ways of clearing cache by default, but because I'm a lazy bum I use extensions do do it with one button. Chrome: https://chrome.google.com/webstore/detail/clear-cache/cppjkneekbjaeellbfkmgnhonkkjfpdn?hl=en Firefox: https://addons.mozilla.org/en-GB/firefox/addon/empty-cache-button/
c) Reducing CPU usage
Having too much stuff open on your pc can also slow everything down, so closing programs like skype can reduce lag as well.
d) Restarting your pc
Restarting is always good to make sure you have nothing running in the background and to flush your RAM, making everything faster again. Make sure you don't do it too late before the CS or windows might decide to update just to spite you.
e) Don't use the command overview
The command overview will also cause lag to all the timers in the game, despite Inno saying they reduced the load. The more attacks/supports the worse the lag gets.
f) Dodge to your own cities that have no or less incoming attacks/supports
For the same reason as in e, more commands mean more lag. If possible, send the troops out to your own city, then switch to that city while still having the CS attack open, and cancel at the right time from in that city.
g) Refresh the timer
If you click to the spell tab on the attack then back to info, you refresh the timer, making sure it wasn't lagging behind. Closing and re-opening the attack also refresh the timer.
h) If the timer jumps
If you had lag, you will notice the timer jump a second ahead when you click the send button (at least if you keep your eye on the timer while doing so, which I strongly recommend). Try to leave enough time when sending to have at least a couple of tries, that way you can cancel if you notice the timer jump. Due to front snipes needing a odd amount of seconds and back snipes an even, you can't just calculate a new time, except if you were trying to frontsnipe with units that can both attack and defend (see 3.d).
Part 3: Some extra tricks
a) Buffing back snipes
If you're back sniping you can buff the attack. To do this you have to send the troops out as an attack instead of support. This is of course risky if you send them to an enemy since they can spell the troops and reduce your snipe. To buff the snipe, just send the attack out and buff them before canceling, the buff will still work on the return of te troops.
b) Choosing which cities to dodge to
When sniping, always try to dodge to your own cities (see 2.f). This won't always work with land locked troops obviously. Always make sure that the travel time for the troops is more than half the time left on the CS when you send them, else they will land before you should cancel.
c) Choosing when to send out
1) Front snipe Try to send them out after the closest attack has been sent. Due to the rule of first sent first lands, your snipe will then always land AFTER the attack, even if the attack is one second before the CS.
2) Back snipe Try to send them out as close to 20 minutes left on the CS as possible (20 minutes being the earliest you can do it due to the 10 minute cancelation limit). Due to the rule of first sent first lands, this means that any support sent after you send out the snipe will land after your backsnipe, even if they are on the same second as the CS
d) Front snipe vs back snipe
If you have a choice (e.g. tris), always try to go for a front snipe. Not only can you make sure that there will be no attacks between the snipe and the cs (see 3.c.1), but if your timer jumps ahead one second during canceling you will have a back snipe one second after the cs instead, which is still not bad. A point is also to be made about when the timer jumps ahead a second when you're sending out to back snipe. If you would still cancel at the normal time, you have a perfect front snipe instead.
e) Splitting up snipes
When you had a chance to wisdom the CS, you can calculate how much you need to kill it, for example 50 bir. If you have more than that amount you can split them up into groups of 50 and try to snipe with them separately. Make sure you use luck +30 for the CS attack and -30 for a backsnipe in the simulator, as well as factoring in all possible buffs to make sure there's no way they land.
Part 4: Examples
a) Front snipe
Last attack: 0:20:29 CS: 0:20:30 First support: 0:20:30
Sniping with bir
First, check the closest TT for any unknown enemy city or LS city. Say in this case this is 8 minutes Open the CS command so you can see the timer Open support window to your own city Fill in the bir When the CS timer hits 7:01, click send Switch to the city you're supporting When the timer hits 3:31, cancel the command
The bir will now return at 0:20:29, and because you sent them out after the last possible LS nuke could've been sent there won't be any ls between the bir and the CS.
b) Back snipe
Last attack: 0:20:29 CS: 0:20:30 First support: 0:20:31
Sniping with ALU
Open the CS command so you can see the timer Open attack window to your own city Fill in the ALU When the CS timer hits 19:30, click send Buff the attack Open the CS command again Switch to the city you're attacking When the timer hits 9:45, cancel the command
The ALU will now return at 0:20:30, and because you sent them out as soon as possible, any DLU with less than 0:19:30 TT will land after your backsnipe.
c) Images
Spoiler
Part 5: Have fun
Well now you can snipe virtually any cs that's coming at you, but since this is a public guide it's very likely your enemy knows this too. This means a CS will require more planning and specifically built troops in case the enemy is online. Which honestly makes the game more fun in my opinion, since it requires more tactics, more planning and more knowledge on the game to take cities from active players. Hopefully this also reduces the amount of reports on legit players for same second snipes from the same city, although I doubt it because people will never want to accept that someone else could be as good or better than them. Spoiler: Message from a while back I got as an exampleFun fact about that message, player finally turned around 8 months later to ask me how to do it, and that's why I wrote this guide in the first place.
Some notes
This guide is made for the browser version of Grepolis, I have a way of doing it on the app as well, it's a bit less consistent due to slower connection and takes a bit more calculating effort, but I'll write a guide on it later
If anyone wants I can add some screenshots to clear things up
Feel free to ask questions, either down below, in pm or on skype (search for fluvisol)
Denne guide er taget fra engelsk forum, skrevet af fluvisol og oversat af Grepolis team DK