Kolonisering: Forskelle mellem versioner
LiamAird (diskussion | bidrag) |
LiamAird (diskussion | bidrag) |
||
Linje 40: | Linje 40: | ||
===Kulturpoint=== | ===Kulturpoint=== | ||
Det sidste krav er, at du skal have nok [[ | |||
The final requirement is that you must have sufficient [[Culture|culture points]] or CP to take on a new city. When you begin the game, you will have 1 open city slot for your second city which will not require CP, but each one after that costs culture points. | The final requirement is that you must have sufficient [[Culture|culture points]] or CP to take on a new city. When you begin the game, you will have 1 open city slot for your second city which will not require CP, but each one after that costs culture points. | ||
Versionen fra 12. jul. 2012, 10:35
Kolonisering er en af metoderne for at få nye byer i Grepolis. Dette er en fredelig metode og involvere ikke angreb eller forsvar af den nye by. Kolonisering er også kendt som grundlægning, da du grundlægger en ny by fra dens begyndelse. Kolonisering er ikke afhængig af verdensindstillingerne. Dette gøres på samme måde, uanset om det er erobring eller oprør, der er aktiveret på verdenen.
Koloniseringskrav
Før du kan kolonisere, er der 3 grundlæggende krav, der skal mødes først. Disse er: Bygninger, Enheder og Kulturpoint.
Bygninger
Bygning | Minimums niveau | Formål |
---|---|---|
Akademi | Niveau 22 | Krævet for at udforske Koloniskib |
Havn | Niveau 20 | Krævet for at bygge koloniskibe |
Enheder
For at grundlægge en by skal du have et Koloniskib (også kaldet KS). Denne enhed bygges i Havnen og er tilgængelig efter den er blevet udforsket.
Enhed | Navn | Pris |
---|---|---|
Koloniskib | 10,000 10,000 10,000 170 |
Kulturpoint
Det sidste krav er, at du skal have nok [[ The final requirement is that you must have sufficient culture points or CP to take on a new city. When you begin the game, you will have 1 open city slot for your second city which will not require CP, but each one after that costs culture points.
Anchor Points
As your city grows and you begin to explore the map more, you will notice that there are empty spaces on some of the large islands and the smaller islands. These Anchor Points are places where a player may found a new city. There are two types of Anchor Points. The first are found on the smaller islands, and the second are located on the large islands. What all players should be aware of is that once you choose a spot to colonize and the city is being created, you cannot raze the city and start somewhere else.
Small Island Anchor Points
You will likely have come across the smaller islands in your local ocean when you first started the game. These islands are unihabited and are dotted all across the oceans. Many of them are located near to the larger islands. Colonizing on these islands can prove more difficult as there are no farming villages to gather resources from. Because of this, your new city will be dependant on its resource mines and trade from your other cities.
Large Island Anchor Points
These anchor points appear after a player has deleted their account, or before the island has filled up. Usually it is because of players deleting, or ghosting their account. These spots are more favorable for starting a new city because unlike the small islands, you will have access to the farming villages on the island and so you can focus on creating more troops instead of building higher level resource buildings. You can still trade with your other cities to help speed up the building of the city though.
How To Colonize: Step By Step
Finally, you have a Level 20 Harbour, you've researched Colony Ships, and now you have a brand new colony ship sitting in your harbour. It's time to begin founding your new city.
- First you should locate an ideal place to colonize. Preferably somewhere close to the city that you are launching from so it takes less time to travel there. Or you can pick a spot near to another city or alliance members.
- Note: The location must be within the 48 hour range of the CS.
- Begin by clicking on the location you where you want to found your city. This will bring up the screen to the right.
- You will need to select what units will accompany your CS. You must send along both land and naval units as escorts to the new city site. These are commonly referred to as escort units. Land units will require transport ships, however, the transport ships do not count towards your naval unit requirements.
- Once you have finished selecting the units, click Found City. Your fleet will set sail for the location of the new city. This cannot be cancelled once you have started it.
- After the CS reaches the destination, it will take 24 hours for the city to be established. During this time neither you nor any other player will see anything which shows a city on that spot until it is completed.
- Note: The 24 hour build time is not affected by World Speed.
- Once the construction period is over, you will be alerted that you have a new city with a notification and a report. Congratualations, you now have a new city!
Your New City
A city created by Colonizing will start out with 778 points and will have:
- Timber camp: level 15
- Quarry: level 15
- Silver mine: level 12
- Senate: level 10
- Farm: level 10
- Warehouse: level 10
- Wall: level 2
- Cave: level 2
- Barracks: level 4
- Agora: level 1
The only troops in the city will be those that arrived with the Colony Ship as escorts. They are considered support troops, and will not be available for use in that city.
Colonizing as a Strategy
Colonizing is not always viewed as a favourable way of getting a new city. Many veteran and experienced players look down on this method. One reason for this is because it is preferable to take a larger city which saves the player the effort of having to build it up from scratch. As it takes a full day to wait for the city to be set up, a player could in that time potentially take as many cities as they are able to.
However, with colonizing being a peaceful means of expansion, a player is guarenteed the new city without the uncertainty of having to fight for it. Additionally, colonizing becomes an option quicker as you only need a Level 22 Academy, whereas Conquest/Revolt require a Level 28 Academy and the troops to take and hold the city.
Strategically speaking, a colonized city may offer some benefits. Because the city is not marked on the map until after the 24 hour building process is complete, you can place a city in enemy territory and escort it with a large number of Biremes for defence. Alternatively, you can create resource powerhouses on the small islands so your other cities can focus on troop production.
Also, now with the Heroic Tactitian award, colonization is a requirement for that award.