Vinter Grepolympia: Forskelle mellem versioner

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{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
!width="100px" | Event
!width="100px" | Diciplinerne
!width="120px" | Shield Luge
!width="120px" | Skjoldløb
!width="120px" | Biathlon
!width="120px" | Skiskydning
!width="120px" | Figure Skating
!width="120px" | Kunstskøjteløb
!width="120px" | Ski Jumping
!width="120px" | Skihop
|-
|-
  |align="center"|'''Skill Sets'''
  |align="center"|'''Evne sæt'''
  |align="center"|Balance, Control, Speed
  |align="center"|Balance, Kontrol, Hastighed
  |align="center"|Accuracy, Speed, Endurance
  |align="center"|Præcision, Hastighed, Udholdenhed
  |align="center"|Technique, Performance, Balance
  |align="center"|Teknik, Ydeevne, Balance
  |align="center"|Technique, Speed, Focus
  |align="center"|Teknik, Hastighed, Fokus
|}
|}


*''Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.''
*''Noter: Da der er forskellige Evne sæt til hver diciplin, vil trænings point tjent fra hver diciplin blive nulstillet efter færdiggørelsen af hver diciplin.''


If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.
Hvis du har uddelt dine evne point forkert, kan du nulstille dem for 50 guld. Dette tillader dig at uddele dem på ny, så du bedre kan få din atlet i toppen af tabellen.


== '''Competition''' ==
== '''Competition''' ==

Versionen fra 2. jan. 2018, 11:23

Winter grepolympia wiki logo.png


Vinter Grepolympia

Nike, gudinden af sejr, starter Vinter Grepolympia. Har du hvad der skal til, for at vinde i 4 nye udfordringer, og gøre hende stolt af dig?


Få erfaringen med den sporty vinter sjæl i antikkens Grækenland igennem Grepolympia! Der er 4 forkellige dicipliner, som afholdes over 3 dage hver. Med hver diciplin, har du en atlet du kan træne hver dag og få til at deltage i konkurrencen. Du får Laurbærblade for deltagelse i hver konkurrence og disse kan bruges i butikken, hvor du kan handle dem til Effekter, du kan bruge i spillet. Den bedste alliance vil vinde unikke effekter i slutningen af diciplinen. For at vinde og komme til tops, skal du lære din atlet de evner der er nødvendige til diciplinen, ved brug af trænings point.


Discipliner

Dag 1-3 Dag 4-6 Dag 7-9 Dag 10-12
Wintergrepolympia shieldluge.png Skjoldløb Wintergrepolympia biathlon.png Skiskydning Wintergrepolympia figureskating.png Kunstskøjteløb Wintergrepolympia skijumping.png Skihop

Træning

For hver diciplin, har du en atlet du kan træne. For at træne ham, skal du bruge dine enheder (Landtropper eller Mytiske enheder) som assistance. Du kan bruge hvilken som helst enhed fra enhver by til at hjælpe, men husk - Enheder der bruges til træningen vil blive fjernet permanent fra din hær.

Trænings pladsen tilbyder dig 2 gratis trænings slots, og yderligere 2 kan købes for 100 og 200 guld efterfølgende. Disse slots forbliver aktive igennem alle diciplinerne. Antallet af enheder der kan trænes, er begrænset, og dette resulterer i en træningstid på 1 timer og 30 minutter per slot.

Når du først begynder at træne din atlet, kan du ikke afbryde det og få dine tropper tilbage. Tænk dig grundigt om, om du vil bruge en enhed til træning. Hver enhed vil give dig trænings point til din atlet, og hver enhed giver et forskelligt antal point.

Tabellen herunder giver information omkring hver enhed og de trænings point de giver. Du kan også bruge guld til at lade din atlet træne 20% mere effektiv over de næste 12 timer. Dette tillader dig at tjene flere trænings point, end der gives normalt. Denne effekt videreføres til næste diciplin, hvis den aktiveres i slutningen af en diciplins løbetid.


Unit Skjold løb Skiskydning Kunstskøjteløb Skihop Alle konkurrencer
Point/Enhed Point/Enhed Point/Enhed Point/Enhed Enheds begrænsning/Slot
Fil:Sword 40x40.png 69 53 53 53 22
Fil:Slinger 40x40.png 58 70 75 58 20
Fil:Archer 40x40.png 58 75 58 58 20
Fil:Hoplite 40x40.png 80 67 67 67 18
Fil:Rider 40x40.png 213 213 256 234 6
Fil:Chariot 40x40.png 284 284 284 284 4
Divineenvoy.png 196 178 196 231 7
Fil:Uz1.png 2185 1986 1986 1986 1
Fil:Uz2.png 2223 2223 2223 2445 1
Fil:Up1.png 2147 2362 2147 2147 1
Fil:Uh1.png 1678 1678 1846 2014 1
Fil:Uh2.png 1768 1945 1768 1768 1
Fil:Ua1.png 1621 1945 1621 1621 1
Fil:Ua2.png 1805 1805 2166 2166 1
Fil:Uhades1.png 2383 1986 1986 1986 1
Fil:Uhades2.png 2223 2445 2223 2223 1
Fil:CalydonianBoar.jpg 1964 1785 1785 1785 1
Fil:Griffin.jpg 2119 2119 2331 2331 1
  • Værdien for trænings point er afhængig af spil hastighed (formula: training points/game speed).
  • Antallet af enheder per trænings slot er også afhængig af spil hastighed (formula: units*world speed).

Evner

Der er 3 evner for hver diciplin, som din atlet kan lære. Dit mål bør være at tjene så mange evne point så hurtig som mulig og dele dem mellem de forskellige ever. Dette er den eneste måde hvorpå din atlet kan blive bedre. For hver 1000 trænings point vil du modtage 1 evne point.


Diciplinerne Skjoldløb Skiskydning Kunstskøjteløb Skihop
Evne sæt Balance, Kontrol, Hastighed Præcision, Hastighed, Udholdenhed Teknik, Ydeevne, Balance Teknik, Hastighed, Fokus
  • Noter: Da der er forskellige Evne sæt til hver diciplin, vil trænings point tjent fra hver diciplin blive nulstillet efter færdiggørelsen af hver diciplin.

Hvis du har uddelt dine evne point forkert, kan du nulstille dem for 50 guld. Dette tillader dig at uddele dem på ny, så du bedre kan få din atlet i toppen af tabellen.

Competition

Your athlete can enter into a competition once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.

Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.

Laurels Shield Luge Biathlon Figure Skating Ski Jumping
40 0 - 574 m 0 - 499 pts 0 - 54 pts 0 - 25 m
50 575 - 674 m 500 - 849 pts 55 - 64 pts 26 - 31 m
55 675 - 774 m 850 - 1119 pts 65 - 74 pts 32 - 39 m
60 775 - 874 m 1120 - 1549 pts 75 - 79 pts 40 - 45 m
65 875 - 974 m 1550 - 1999 pts 80 - 89 pts 46 - 57 m
70 975 - 1074 m 2000 - 2349 pts 90 - 99 pts 58 - 67 m
80 1075+ m 2350+ pts 100+ pts 68+ m

Rankings

The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.

For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a discipline, each missing member will account for "0" points in the calculations.

Rewards

In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during the Games.

Player Rewards

Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.

Alliance Rewards

At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength, or intensity, of this effect will depend on where the alliance places in the rankings. Duration: 14 Days from the enactment of the reward.

Event Reward Effect
Shield Luge Olympic torch.png

The Olympic Torch

Grants up to +20% defensive bonus in all cities

Gründer.png1st Place: 20%

Gründer.png2nd Place: 15%

Gründer.png3rd Place: 10%

Gründer.png4-10th Places: 5%

Biathlon Olympic acumen.png

Olympic Senses

Grants up to +40% battle points

Gründer.png1st Place: 40%

Gründer.png2nd Place: 30%

Gründer.png3rd Place: 20%

Gründer.png4-10th Places: 10%

Figure Skating Olympic merchant.png

Olympic Merchant

Grants up to +40% resource production

Gründer.png1st Place: 40%

Gründer.png2nd Place: 30%

Gründer.png3rd Place: 20%

Gründer.png4-10th Places: 10%

Sky Jumping Olympic sword.png

The Olympic Sword

Grants up to +20% attack strength, land or naval

Gründer.png1st Place: 20%

Gründer.png2nd Place: 15%

Gründer.png3rd Place: 10%

Gründer.png4-10th Places: 5%

Shop

After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:

Item Price Description
Unit training boost archer.png

Archer Reinforcement V

30 Laurels Your city will continuously receive Archers
Unit training boost hoplite.png

Hoplite Reinforcement V

30 Laurels Your city will continuously receive Hoplites
Unit training boost sword.png

Swordsman Reinforcement V

30 Laurels Your city will continuously receive Swordsmen.
Instant resources all.png

Mixed Resource Package

30 Laurels The gods grant you some resources.

Your currently selected town will instantly receive wood, stone, and silver coins.

Unit training boost attack ship.png

Light Ship Reinforcement IV

35 Laurels Your city will continuously receive Light Ships.
Unit training boost bireme.png

Bireme Reinforcement V

35 Laurels Your city will continuously receive Biremes.
Unit movement boost1.png

Improved troop movement X

100 Laurels Units from your city are traveling faster than usual.
Longterm defense boost.png

Tyche’s Encouragement I

100 Laurels Tyche animates your troops to defend your city with a vengeance.

Defending units in the city are 5% more efficient for 7 days.

Longterm attack boost.png

Tyche’s Enlightenment I

100 Laurels Tyche ignites the inner flame of your troops.

Attacking units in the city are 10% more efficient for 7 days.

Longterm festival resource boost.png

Tyche’s Celebration of Joy I

100 Laurels Tyche lifts the morale and evokes the joy of living amongst your people.

The cost of city festivals is reduced by 20% for 7 days.

Unit training boost harpy.png

Harpy Reinforcement IV

150 Laurels Your city will continuously receive Harpies.
Unit training boost manticore.png

Manticore Reinforcement I

150 Laurels Your city will continuously receive Manticores.
Unit training boost fury.png

Eriny Reinforcement I

150 Laurels Your city will continuously receive Erinys.
Shopitem grepolympia effect population boost.png

Great Land Expansion

500 Laurels 100 extra population will be permanently available in your town.

Limit: 300 population per city

Acumen.png

Heightened Senses

500 Laurels Preternatural energy flows through the bodies of your troops, giving them particularly keen senses for the following hours.

The battle points you receive will be multiplied by 2 for the next 12 hours. This effect is applied to all of your cities.

After the Grepolympia ends

If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.