Plyndringssystem: Forskelle mellem versioner

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Noter venligst at plyndringer er tilknyttet en enkelt spiller - Du kan altså ikke overtage andres plyndringsbyer.
Noter venligst at plyndringer er tilknyttet en enkelt spiller - Du kan altså ikke overtage andres plyndringsbyer.


==Plyndring i 2.0==
==Farming in 2.0==
Til start har alle spillere 1 plyndringsby hver. Denne plyndringsby kan plyndres for råstoffer, du kan anmode om råstoffer eller udvide den for flere råstoffer. Men i modsætning til det gamle system, kræver plyndringen ikke enheder. Plyndringsystemet kræver også elementer af samarbejde for at udvide og opgrader plyndringsbyen.


Plyndring i 2.0 er så nemt som at trykke på en knap. Når du har valgt din mængde råstoffer, du vil have, bliver du nødt til at vente til plyndringsbyen har samlet sine råstoffer tilbage igen, hvilket vil tage et stykke tid, afhængigt af din anmodning eller dit krav. Du kan ikke sende anmodninger eller kræve råstoffer før tiden er gået. Noter venligst at, det viste antal råstoffer '''ikke''' er den totale mængde råstoffer, du modtager, men er det antal af '''hver''' råstof, du modtager. Hvis tilbudet siger "24 råstoffer" betyder dette 24 træ, 24 sten og 24 sølv. [[Verdener|Verdenens hastighed]] har en effekt på det totale antal råstoffer du modtager, ikke tiden, det tager før at du kan anmode om råstoffer igen.
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).


I 2.0 giver Bytte (en akademi teknologi) dig yderligere 4 muligheder for at modtage råstoffer gennem anmodning eller ved at kræve. De nye muligheder giver dig yderligere 2/3 råstoffer udover de originale muligheder. Derfor får du 1 og 2/3 råstoffer, men tager dertil også længere tid, for tilbudene at blive tilgængelige igen.
{|class=wikitable style="text-align: center;"
!colspan=5|Farming Options
|-
|align=center colspan=1|[[File:Demand.png]]
<font size=2>'''Demand Resources'''</font>
 
|align=center colspan=1|[[File:Loot.png]]
<font size=2>'''Loot Resources'''</font>
 
|align=center colspan=1|[[File:Demand_Troops.png]]
<font size=2>'''Demand Troops'''</font>
 
|align=center colspan=1|[[File:Trade_Resources.png]]
<font size=2>'''Trade Resources'''</font>
 
|align=center colspan=1|[[File:Expand_Village.png]]
<font size=2>'''Expand Village'''</font>
|}


===Anmod råstoffer===
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished.  You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. The amounts that are stated on the screen are for each resource and are '''not''' a total amount.
Første metode for at få råstoffer fra en plyndringsby er ved at kræve dem. Dette giver dig en reduceret mængde råstoffer, men har ingen effekt på humøret.  


Dette kan gøres ved at trykke på din plyndringsby (den med det grønne flag), vælg '''anmod''' og vælg da den ønskede mængde (husk, at du modtager dette af hver råstof). Du modtager dette øjeblikkeligt. Du skal derefter vente et givent antal tid, før du kan anmode eller plyndre igen, fra samme plyndringsby.  
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting.  The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.
 
{|class=wikitable style="text-align: center;"
!colspan=5|Daily Farm Amounts
|-
|align="center"|'''Village Level'''
|align="center"|'''Maximum Amount'''
|-
|align="center"|Level 1
|align="center"|6,250
|-
|align="center"|Level 2
|align="center"|7,500
|-
|align="center"|Level 3
|align="center"|8,250
|-
|align="center"|Level 4
|align="center"|10,000
|-
|align="center"|Level 5
|align="center"|11,250
|-
|align="center"|Level 6
|align="center"|12,500
|}
 
===Demanding Resources===
 
{|class=wikitable style="text-align: center;"
|align=center colspan=1|[[File:Demand.png]]
<font size=2>'''Demand Resources'''</font>
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.
|}
 
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.


[[File:FV.png|center]]
[[File:FV.png|center]]


#Plyndringsbyens nuværende humør. Anmodninger har ingen effekt på dette.
* ''This screenshot was taken at Speed 2.''
#Det nuværende niveau på plyndringsbyen. (1 er standard, 6 er det højeste niveau)
#Tid indtil du kan anmode/plyndre igen. Ved dette screenshot er spillere klar til at anmode/plyndre byen. Tiden er unik til hver plyndringsby.
#Antallet af hvert råstof*, som du modtager ved hvert tilbud.
#Tiden du skal vente mellem hver anmodning/plyndring.
#Du modtager dine råstoffer, ved at trykke på denne knap.


(*) screenshot tager ved speed 2.
#The farming villages current mood. This is unaffected when demanding resources.
#The current farming village level. (1 is the default, 6 is the highest level)
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
#The amount of each resource* you'll receive if you take this offer.
#The time you'll have to wait until you can loot/demand again if you take this offer
#You can demand this offer with this button, with the resources being delivered instantly.


Mængden af hver råstof, du modtager, afhænger af plyndringsbyens niveau og om du har [[Oversigt:Bytte|bytte]] udforsket, hvilket vil give dobbelt så meget tid, hvor du skal vente til at kunne anmode/plyndre igen.
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched.  The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.


{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="0"
{|class=wikitable style="text-align: center;"
!colspan=5|Demand production per level & time
|-
  |align="center"|  
  |align="center"|  
  |align="center"|'''5 minutter (10 minutter)'''
  |align="center"|'''5 minutes (10 minutes)'''
  |align="center"|'''20 minutter (40 minutter)'''
  |align="center"|'''20 minutes (40 minutes)'''
  |align="center"|'''120 minutter (240 minutter)'''
  |align="center"|'''120 minutes (240 minutes)'''
  |align="center"|'''300 minutter (600 minutter)'''
  |align="center"|'''300 minutes (600 minutes)'''
|-
|align="center"|'''PB niveau 1'''
|align="center"|10 (20)[[File:Res.png|20px]]
|align="center"|20 (40)[[File:Res.png|20px]]
|align="center"|60 (120)[[File:Res.png|20px]]
|align="center"|80 (160)[[File:Res.png|20px]]
  |-
  |-
  |align="center"|'''PB niveau 2'''
  |align="center"|'''FV Lvl 1'''
  |align="center"|12 (24)[[File:Res.png|20px]]
  |align="center"|10 (20)[[File:Res.png]]
  |align="center"|24 (48)[[File:Res.png|20px]]
  |align="center"|20 (40)[[File:Res.png]]
  |align="center"|72 (144)[[File:Res.png|20px]]
  |align="center"|60 (120)[[File:Res.png]]
  |align="center"|96 (192)[[File:Res.png|20px]]
  |align="center"|80 (160)[[File:Res.png]]
  |-
  |-
  |align="center"|'''PB niveau 3'''
  |align="center"|'''FV Lvl 2'''
  |align="center"|14 (28)[[File:Res.png|20px]]
  |align="center"|12 (24)[[File:Res.png]]
  |align="center"|28 (56)[[File:Res.png|20px]]
  |align="center"|24 (48)[[File:Res.png]]
  |align="center"|84 (168)[[File:Res.png|20px]]
  |align="center"|72 (144)[[File:Res.png]]
  |align="center"|112 (224)[[File:Res.png|20px]]
  |align="center"|96 (192)[[File:Res.png]]
  |-
  |-
  |align="center"|'''PB niveau 4'''
  |align="center"|'''FV Lvl 3'''
  |align="center"|16 (32)[[File:Res.png|20px]]
  |align="center"|14 (28)[[File:Res.png]]
  |align="center"|32 (64)[[File:Res.png|20px]]
  |align="center"|28 (56)[[File:Res.png]]
  |align="center"|96 (192)[[File:Res.png|20px]]
  |align="center"|84 (168)[[File:Res.png]]
  |align="center"|128 (256)[[File:Res.png|20px]]
  |align="center"|112 (224)[[File:Res.png]]
  |-
  |-
  |align="center"|'''PB niveau 5'''
  |align="center"|'''FV Lvl 4'''
  |align="center"|18 (36)[[File:Res.png|20px]]
  |align="center"|16 (32)[[File:Res.png]]
  |align="center"|36 (72)[[File:Res.png|20px]]
  |align="center"|32 (64)[[File:Res.png]]
  |align="center"|108 (216)[[File:Res.png|20px]]
  |align="center"|96 (192)[[File:Res.png]]
  |align="center"|144 (288)[[File:Res.png|20px]]
  |align="center"|128 (256)[[File:Res.png]]
  |-
  |-
  |align="center"|'''PB niveau 6'''
  |align="center"|'''FV Lvl 5'''
  |align="center"|20 (40)[[File:Res.png|20px]]
  |align="center"|18 (36)[[File:Res.png]]
  |align="center"|40 (80)[[File:Res.png|20px]]
  |align="center"|36 (72)[[File:Res.png]]
  |align="center"|120 (240)[[File:Res.png|20px]]
  |align="center"|108 (216)[[File:Res.png]]
  |align="center"|160 (320)[[File:Res.png|20px]]
  |align="center"|144 (288)[[File:Res.png]]
  |-
  |-
  |colspan="6" align="center"|Råstoffer modtaget af hver type (med bytte).
  |align="center"|'''FV Lvl 6'''
|align="center"|20 (40)[[File:Res.png]]
|align="center"|40 (80)[[File:Res.png]]
|align="center"|120 (240)[[File:Res.png]]
|align="center"|160 (320)[[File:Res.png]]
  |}
  |}


Noter venligst, at tabellen foroven er taget ved hastighed 1.
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''
 
===Looting Resources===


===Plyndre råstoffer===
{|class=wikitable style="text-align: center;"
Plyndring er en anden måde at få råstoffer fra en plyndringsby. Du får flere råstoffer ved at plyndre dem, men du vil sænke plyndringsbyens humør. Konsekvenserne ved et lavt humør er [[Plyndringssystem#Revolt|oprør]].  
|-
|align=center colspan=1|[[File:Loot.png]]
<font size=2>'''Looting Resources'''</font>
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].
|}


Plyndring bliver gjort på samme måde som ved anmodning, dog bruges plyndringsmenuen i stedet for. Husk at du vil modtage alle tre typer råstof. Eksemplet for neden er taget ved hastighed 2.
Looting is carried out like demanding, though you use the looting button instead.  Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.


[[File:FV2.png|center]]
[[File:FV2.png|center]]


#Plyndringsbyen nuværende humør. Dette sænkes ved at plyndre byen, hvilket kan resultere i [[Plyndringssystem#Oprør|oprør]].
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]
#Det nuværende niveau på plyndringsbyen. (1 er standard, 6 er det højeste niveau)
#The current farming village level. (1 is the default, 6 is the highest level)
#Tid indtil du kan anmode/plyndre igen. Ved dette screenshot er spillere klar til at anmode/plyndre byen. Tiden er unik til hver plyndringsby.
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
#Antallet af hvert råstof, som du modtager ved hvert tilbud.
#The amount of each resource* you'll receive if you take this offer.
#Tiden du skal vente mellem hver anmodning/plyndring.
#The time you'll have to wait until you can loot/demand again if you take this offer
#Hvordan humøret i byen vil blive påvirket. Jo lavere niveau, jo større chance for [[Plyndringssystem#Oprør|oprør]]
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]
#Du modtager dine råstoffer, ved at trykke på denne knap.
#You can loot this amount with this button, with the resources being delivered instantly.


Mængden af hver råstof, du modtager, afhænger af plyndringsbyens niveau og om du har [[Oversigt:Bytte|bytte]] udforsket, hvilket vil give dobbelt så meget tid, hvor du skal vente til at kunne anmode/plyndre igen. Hvis du plyndre mens humøret er lavt, risikere du oprør. Humøret i en plyndringsby forøges med %1 per time (ved hastighed 1).
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.


{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="0"
{|class=wikitable style="text-align: center;"
!colspan=5|Looting production per level & time
|-
  |align="center"|  
  |align="center"|  
  |align="center"|'''5 minutter (10 minutter)'''
  |align="center"|'''5 minutes (10 minutes)'''
  |align="center"|'''20 minutter (40 minutter)'''
  |align="center"|'''20 minutes (40 minutes)'''
  |align="center"|'''120 minutter (240 minutter)'''
  |align="center"|'''120 minutes (240 minutes)'''
  |align="center"|'''300 minutter (600 minutter)'''
  |align="center"|'''300 minutes (600 minutes)'''
|-
|align="center"|'''PB niveau 1'''
|align="center"|20 (40)[[File:Res.png|20px]]
|align="center"|40 (80)[[File:Res.png|20px]]
|align="center"|120 (240)[[File:Res.png|20px]]
|align="center"|160 (320)[[File:Res.png|20px]]
  |-
  |-
  |align="center"|'''PB niveau 2'''
  |align="center"|'''FV Lvl 1'''
  |align="center"|24 (48)[[File:Res.png|20px]]
  |align="center"|20 (40)[[File:Res.png]]
  |align="center"|48 (96)[[File:Res.png|20px]]
  |align="center"|40 (80)[[File:Res.png]]
  |align="center"|144 (288)[[File:Res.png|20px]]
  |align="center"|120 (240)[[File:Res.png]]
  |align="center"|192 (384)[[File:Res.png|20px]]
  |align="center"|160 (320)[[File:Res.png]]
  |-
  |-
  |align="center"|'''PB niveau 3'''
  |align="center"|'''FV Lvl 2'''
  |align="center"|28 (56)[[File:Res.png|20px]]
  |align="center"|24 (48)[[File:Res.png]]
  |align="center"|56 (102)[[File:Res.png|20px]]
  |align="center"|48 (96)[[File:Res.png]]
  |align="center"|168 (336)[[File:Res.png|20px]]
  |align="center"|144 (288)[[File:Res.png]]
  |align="center"|224 (448)[[File:Res.png|20px]]
  |align="center"|192 (384)[[File:Res.png]]
  |-
  |-
  |align="center"|'''PB niveau 4'''
  |align="center"|'''FV Lvl 3'''
  |align="center"|32 (64)[[File:Res.png|20px]]
  |align="center"|28 (56)[[File:Res.png]]
  |align="center"|64 (128)[[File:Res.png|20px]]
  |align="center"|56 (102)[[File:Res.png]]
  |align="center"|192 (384)[[File:Res.png|20px]]
  |align="center"|168 (336)[[File:Res.png]]
  |align="center"|256 (512)[[File:Res.png|20px]]
  |align="center"|224 (448)[[File:Res.png]]
  |-
  |-
  |align="center"|'''PB niveau 5'''
  |align="center"|'''FV Lvl 4'''
  |align="center"|36 (72)[[File:Res.png|20px]]
  |align="center"|32 (64)[[File:Res.png]]
  |align="center"|72 (144)[[File:Res.png|20px]]
  |align="center"|64 (128)[[File:Res.png]]
  |align="center"|216 (432)[[File:Res.png|20px]]
  |align="center"|192 (384)[[File:Res.png]]
  |align="center"|288 (576)[[File:Res.png|20px]]
  |align="center"|256 (512)[[File:Res.png]]
  |-
  |-
  |align="center"|'''PB niveau 6'''
  |align="center"|'''FV Lvl 5'''
  |align="center"|40 (80)[[File:Res.png|20px]]
  |align="center"|36 (72)[[File:Res.png]]
  |align="center"|80 (160)[[File:Res.png|20px]]
  |align="center"|72 (144)[[File:Res.png]]
  |align="center"|240 (480)[[File:Res.png|20px]]
  |align="center"|216 (432)[[File:Res.png]]
  |align="center"|320 (640)[[File:Res.png|20px]]
  |align="center"|288 (576)[[File:Res.png]]
  |-
  |-
  |colspan="6" align="center"|Råstoffer modtaget af hver type (med bytte).
  |align="center"|'''FV Lvl 6'''
  |}
|align="center"|40 (80)[[File:Res.png]]
|align="center"|80 (160)[[File:Res.png]]
  |align="center"|240 (480)[[File:Res.png]]
|align="center"|320 (640)[[File:Res.png]]
|}


Noter venligst, at tabellen foroven er taget ved hastighed 1.
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''


====Oprør====
===Demand Troops===
Hvis plyndringsbyens humør bliver for lavt, kunne byen gøre oprør, hvilket betyder, at du vil miste kontrollen over den. For at genskabe kontrol over plyndringsbyen, skal du gen-erobre byen, ved at dræbe byens [[Hoplit|hoplitter]], [[Sværdkæmper|sværdkæmpere]] og [[Bueskytte|bueskytter]].


Humøret forøges med 1% hver time. Da kontrollen over plyndringslandsbyerne er afhængigt af humøret af byen, bør du passe på, med at sænke humøret for meget. Det er ikke anbefalet at gå under 80% (eller 64% med [[Oversigt:Diplomati|Diplomati]]). Humøret kan komme ned over disse procenter, endda under nul. Plyndring under disse niveauer, bør ikke udføres. Humøret er unikt fra spiller til spiller.
{|class=wikitable style="text-align: center;"
|-
|align=center colspan=1|[[File:Demand_Troops.png]]
<font size=2>'''Demand Troops'''</font>
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.
|}


===Kræv enheder===
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].
Du kan også kræve enheder fra enhedsmenuen ved plyndringsbyen. De skal dog være ved niveau 3 eller højere. Du modtager et givent antal enheder, men til gengæld skal du vente det vidste antal minutter, før du kan anmode/plyndre igen, samtidig med at plyndringsbyens humør sænkes.  


[[File:FV3.png|center]]
[[File:FV3.png|center]]


===Handel===
===Trading===
Ligesom ved version 1.26 kan du handle med plyndringsbyerne. Se [[Handel#Handel_med_plyndringsbyer|her]].


===Udvidelse===
{|class=wikitable style="text-align: center;"
Plyndringsbyer kan udvidelse, for at forbedre deres råstofudkom. Dette er vitalt, hvis du ønsker flere råstoffer til dine byer.  
|-
|align=center colspan=1|[[File:Trade_Resources.png]]
<font size=2>'''Trade Resources'''</font>
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village.  Please see [[Trade#Trade_with_farming_villages|trade]].
|}
 
===Expansion===
 
{|class=wikitable style="text-align: center;"
|-
|align=center colspan=1|[[File:Expand_Village.png]]
<font size=2>'''Expand Village'''</font>
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.
|}
 
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.


[[File:FV4.png|center]]
[[File:FV4.png|center]]


For at udvide din plyndringsby, vil du skulle give et antal råstoffer til byen. Plyndringsbyens niveau er det samme for alle spillerne på øen, hvilket også betyder, at i kan arbejde sammen om at dele jeres råstoffer, for at udvide plyndringsbyen.
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.


{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="0"  
{|class=wikitable style="text-align: center;"
|align="center" colspan="2"|'''Antallet af råstoffer (sum) det kræver for udvidelse'''
!colspan=5|Amount of resources (sum) required for expansion
  |-
  |-
  |align="center"|Opgrader
  |align="center"|Upgrade
  |align="center"|Antal råstoffer.
  |align="center"|Sum of resources required.
  |-
  |-
  |align="center"|Niveau 1 til niveau 2  
  |align="center"|Level 1 to Level 2  
  |align="center"|1,200 råstoffer
  |align="center"|1,200 resources
  |-
  |-
  |align="center"|Niveau 2 til niveau 3
  |align="center"|Level 2 to Level 3
  |align="center"|4,800 råstoffer
  |align="center"|4,800 resources
  |-
  |-
  |align="center"|Niveau 3 til niveau 4
  |align="center"|Level 3 to Level 4  
  |align="center"|19,200 råstoffer
  |align="center"|19,200 resources
  |-
  |-
  |align="center"|Niveau 4 til niveau 5
  |align="center"|Level 4 to Level 5
  |align="center"|72,000 råstoffer
  |align="center"|72,000 resources
  |-
  |-
  |align="center"|Niveau 5 til niveau 6  
  |align="center"|Level 5 to Level 6  
  |align="center"|150,000 råstoffer
  |align="center"|150,000 resources
  |}
  |}


===Erobring af plyndringsbyer===
==Revolting Farms==
I Grepolis vil du altid starte med 1 plyndringsby. For at bruge andre plyndringsbyer skal du først erobre dem, ved at angribe byen og vinde over modstanden i byen. Du skal også have nok enheder i din by, der er indikeret af en blå bar. Plyndringsbyer du ikke ejer, vil blive vist med et rødt flag.
 
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them.  If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village.  It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.
 
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]].  The mood of the village will also increase back up towards 100%, but you will still be required to retake the village.  Once you retake the village, you will be able to resume gathering resources and troops from that village.
 
===Village Mood===
 
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels.
 
* ''Note that mood is also unique to the player.''


{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="0"
|align="center" colspan="3"|'''Antal enheder, du kan møde'''
|-
|align="center"|'''Plyndringsby (Din)'''
|align="center"|'''Enheder i byen'''
|align="center"|'''Krævede enheder''' <sup>#</sup>
|-
|align="center"|1.
|align="center"|Er din per standard
|align="center"|Ingen
|-
|align="center"|2.
|align="center"|1 [[Slyngekaster]]
|align="center"|5
|-
|align="center"|3.
|align="center"|3 [[Bueskytte|Bueskytter]]
|align="center"|10
|-
|align="center"|4.
|align="center"|60 [[Slyngekaster|Slyngekastere]]
|align="center"|40
|-
|align="center"|5.
|align="center"|60 [[Sværdkæmper|Sværdkæmpere]]
|align="center"|100
|-
|align="center"|6.
|align="center"|100 [[Bueskytte|Bueskytter]]
|align="center"|300
|-
|align="center"|7.
|align="center"|300 [[Slyngekaster|Slyngekastere]], 80 [[Hoplit|Hoplitter]] og 80 [[Rytter|Ryttere]]
|align="center"|600
|-
|align="center"|8.
|align="center"|150 [[Sværdkæmper|Sværdkæmpere]], 150 [[Bueskytte|Bueskytter]] og 75 [[Hoplit|Hoplitter]] med en [[Bymur]] i niveau 20
|align="center"|1000
|}


<sup>#</sup> Dette er antallet af enheder, der skal bruges for at slå deres forsvar, dog kun en minimumsgrænse. Du skal have det antal af enheder i din egen by, for at kunne overtage en plyndringsby.


Noter venligst, at plyndringsbyer er unikke til hver spiller, hvilket betyder, at du ikke kan overtage andres plyndringsbyer. Fjender kan eje den samme plyndringsby som dig.
{|class=wikitable style="text-align: center;"
!width="75px" | Image
!width="200px" | Description
!width="400px" | Explanation
|-
|align="center"|[[File:Mood_100-80.png]]
|align="center"| '''Ideal Mood Range'''
|align="center"| This farm will provide resources and troops for your city.  Mood is between 80-100% (64-100% with [[Diplomacy]])
|-
|align="center"|[[File:Mood_79-50.png]]
|align="center"| '''Adequate Mood Range'''
|align="center"| This farm will provide resources and troops for your city, though there is a change that it will revolt from this point onwards.  Mood is between 50-79% (40-63% with [[Diplomacy]])
|-
|align="center"|[[File:Mood_49-16.png]]
|align="center"| '''Dangerous Mood Range'''
|align="center"| This farm may revolt against your city.  Mood is between 16-49% (13-39% with [[Diplomacy]])
|-
|align="center"|[[File:Mood_15-0.png]]
|align="center"| '''Openly Hostile'''
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])
|}
[[Category:Help File]]

Versionen fra 18. feb. 2014, 15:30

Med 2.0 kom der et helt nyt plyndringssystem i Grepolis. Dette nye system er en stor forbedring i forhold til det gamle system, hvilket gør plyndring meget nemmere og sjovere end før.

Hvad er plyndring?

Plyndring er i sin enkle form at tage råstoffer fra en spiller eller en af plyndringsbyerne. Dette vil dog handle om råstofferne fra plyndringsbyerne. Før 2.0 skulle dette gøres ved brug af enheder. Dette var en ret træls opgave, da du skulle sende angreb mod byerne, for at kunne få råstoffer ud af dem. Nu kan dette gøres med et tryk og uden brugen af værdifulde enheder.


Hvad ser jeg på?

De følgende billeder er til for at illustrere hvilken forskel der er på de forskellige plyndringsbyer på din ø og hvad disse betyder.

Billede Beskrivelse Forklaring
Conquered.jpg Overtaget by Denne plyndringsby vil give dig råstoffer og enheder til din by.
Unconquered.jpg Ikke-overtaget by Denne plyndringsby vil ikke give dig noget, før den er overtaget.
Farm Timer.jpg Genopfyldelse Denne plyndringby har allerede givet dig enheder eller råstoffer og skal genopfyldes.
Revolt Farm.png Plyndringsby i oprør Denne plyndringsby har gjort oprør mod dig og skal overtages igen.


Overtagelse

I Grepolis 2.0 starter alle spillere med 1 plyndringsby, der er under deres kontrol. Da enheder ikke længere skal bruges til plyndring vil placering af denne første plyndringsby variere. For at få råstoffer eller enheder fra de andre plyndringsbyer skal disse først overtage. Dette gøres ved at slå modstanden i byerne ihjel. Mængden af modstand afhænger af antallet af plyndringsbyer. Du kan ikke overtage mere end en by ad gangen. Du skal også efterleve de krav, hver plyndringsby stiller op.

  • F.eks. hvis den blå bar siger "40/50", betyder dette, at du mangler hvad der svarer til 10 enheder (optælles i befolkning). Dette kunne være 10 sværdmænd, 3 ryttere og 1 slyngekaster - skibe tæller også med.
Modstand
Bynummer Forsvar Krav
1. Ejes automatisk Ingen
2. 1 Slyngekaster 6
3. 3 Bueskyttere 10
4. 60 Slyngekastere 40
5. 60 Sværdkæmpere 100
6. 100 Bueskyttere 300
7. 300 Slyngekastere, 80 Hoplitter og 80 Ryttere 600
8. 150 Sværdkæmpere, 150 Bueskyttere og 75 Hoplitter med en mur i niveau 20. 1000

Noter venligst at plyndringer er tilknyttet en enkelt spiller - Du kan altså ikke overtage andres plyndringsbyer.

Farming in 2.0

As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 Marketplace).

Farming Options
Demand.png

Demand Resources

Loot.png

Loot Resources

Demand Troops.png

Demand Troops

Trade Resources.png

Trade Resources

Expand Village.png

Expand Village

Whichever option a player chooses, the farming village will have a cool down period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this cool down period is not affected by the world speed settings. The amounts that are stated on the screen are for each resource and are not a total amount.

In 2.0, because troops are no longer needed for farming, the research Booty instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.

Daily Farm Amounts
Village Level Maximum Amount
Level 1 6,250
Level 2 7,500
Level 3 8,250
Level 4 10,000
Level 5 11,250
Level 6 12,500

Demanding Resources

Demand.png

Demand Resources

The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.

This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.

FV.png
  • This screenshot was taken at Speed 2.
  1. The farming villages current mood. This is unaffected when demanding resources.
  2. The current farming village level. (1 is the default, 6 is the highest level)
  3. Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
  4. The amount of each resource* you'll receive if you take this offer.
  5. The time you'll have to wait until you can loot/demand again if you take this offer
  6. You can demand this offer with this button, with the resources being delivered instantly.

Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have Booty researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for Booty in brackets.

Demand production per level & time
5 minutes (10 minutes) 20 minutes (40 minutes) 120 minutes (240 minutes) 300 minutes (600 minutes)
FV Lvl 1 10 (20)Res.png 20 (40)Res.png 60 (120)Res.png 80 (160)Res.png
FV Lvl 2 12 (24)Res.png 24 (48)Res.png 72 (144)Res.png 96 (192)Res.png
FV Lvl 3 14 (28)Res.png 28 (56)Res.png 84 (168)Res.png 112 (224)Res.png
FV Lvl 4 16 (32)Res.png 32 (64)Res.png 96 (192)Res.png 128 (256)Res.png
FV Lvl 5 18 (36)Res.png 36 (72)Res.png 108 (216)Res.png 144 (288)Res.png
FV Lvl 6 20 (40)Res.png 40 (80)Res.png 120 (240)Res.png 160 (320)Res.png
  • Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.

Looting Resources

Loot.png

Looting Resources

Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is revolt.

Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.

FV2.png
  1. The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of revolt
  2. The current farming village level. (1 is the default, 6 is the highest level)
  3. Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
  4. The amount of each resource* you'll receive if you take this offer.
  5. The time you'll have to wait until you can loot/demand again if you take this offer
  6. The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of revolt
  7. You can loot this amount with this button, with the resources being delivered instantly.

As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have Booty researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.

Looting production per level & time
5 minutes (10 minutes) 20 minutes (40 minutes) 120 minutes (240 minutes) 300 minutes (600 minutes)
FV Lvl 1 20 (40)Res.png 40 (80)Res.png 120 (240)Res.png 160 (320)Res.png
FV Lvl 2 24 (48)Res.png 48 (96)Res.png 144 (288)Res.png 192 (384)Res.png
FV Lvl 3 28 (56)Res.png 56 (102)Res.png 168 (336)Res.png 224 (448)Res.png
FV Lvl 4 32 (64)Res.png 64 (128)Res.png 192 (384)Res.png 256 (512)Res.png
FV Lvl 5 36 (72)Res.png 72 (144)Res.png 216 (432)Res.png 288 (576)Res.png
FV Lvl 6 40 (80)Res.png 80 (160)Res.png 240 (480)Res.png 320 (640)Res.png
  • Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.

Demand Troops

Demand Troops.png

Demand Troops

You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.

You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into revolt.

FV3.png

Trading

Trade Resources.png

Trade Resources

If you have a Level 5 Marketplace, you will be able to trade resources with the farming village. Please see trade.

Expansion

Expand Village.png

Expand Village

If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.

Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.

FV4.png

To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.

Amount of resources (sum) required for expansion
Upgrade Sum of resources required.
Level 1 to Level 2 1,200 resources
Level 2 to Level 3 4,800 resources
Level 3 to Level 4 19,200 resources
Level 4 to Level 5 72,000 resources
Level 5 to Level 6 150,000 resources

Revolting Farms

Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.

In order to retake the village, you will need to defeat a randomly generated amount of swordsmen, archers, and hoplites. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.

Village Mood

Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with Diplomacy). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels.

  • Note that mood is also unique to the player.


Image Description Explanation
Fil:Mood 100-80.png Ideal Mood Range This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with Diplomacy)
Fil:Mood 79-50.png Adequate Mood Range This farm will provide resources and troops for your city, though there is a change that it will revolt from this point onwards. Mood is between 50-79% (40-63% with Diplomacy)
Fil:Mood 49-16.png Dangerous Mood Range This farm may revolt against your city. Mood is between 16-49% (13-39% with Diplomacy)
Fil:Mood 15-0.png Openly Hostile This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with Diplomacy)