Plyndringssystem
Med 2.0 kommer der et helt nyt farme system i Grepolis. Dette nye system er et helt andet system og stor forbedring i forhold til det gamle system. Med det nye system er det blevet anderledes og mere krævende at farme alle 8 byer. Dog mere sjovt og nemmere end nogen sinde før.
Hvad er farmning?
Farmning er måden hvorpå man tager råstoffer fra de 8 byer inde på de store ø'er. I versioner før 2.0 blir det gjort med tropper som med tiden gjorde byerne mindre glade. Med 2.0 farmer man nu på 2 måder, og uden tropper. Alt foregår ved et klik på musen og ikke altid med et resultat hvor byerne bliver sure.
Farmning i 2.0
Til start har alle spillere 1 farm hver. Denne farm kan man så kræve råstoffer fra og senere når man har et marked kan man sende råstoffer til farmen for at udbygge den og derved få endnu flere råstoffer tilbage igen. Dette nye farmning system kræver heller ikke tropper ligesom det gamle gør. Sammen med resten af ø'ens spillere kan man her opbygge farmene og tilsammen få et rigtig stort udbytte ud af farmene end hvad man kunne før.
Farmning i 2.0 er så nemt som at klikke med knappen på din mus. Dog når man har valgt de mængder råstoffer man vil have, skal man vente et vist antal minutter før man igen kan bede om nye sendinger. Det antal råstoffer som så står skrevet er så det antal man vil modtage af hver af de 3 råstoffer. For eksempel hvis der står 24 råstoffer, vil man få 24 træ, 24 sten og 24 sølv. Ud over det vil farten på verdenen også have en indvirkning på hvor meget du vil modtage. Så får du forskellige antal råstoffer på forskellige verdener kan farten være årsagen.
Med forskningen "bytte" i 2.0 kan man så fordoble det antal og tid man kan farme. Derved behøver man kun farme halvt så meget tidsmæssigt, men stadig få samme antal råstoffer.
Anmod om råstoffer
Den første måde at få råstoffer fra farmene er at anmode om det. Her vil man få en lille del råstoffer som ikke vil have indvirkning på humøret overhoved.
Dette kan gøres ved at klikke på en af de farme du ejer, som er markeret med et grønt flag. Dernæst vælge "anmodning" i menuen som kommer frem og til sidst vælge hvilket antal råstoffer man vil have. 4 valg er mulige. Råstofferne vil man modtage med det samme og næste anmodning kan ske når tiden har talt ned til 0:00 minutter.
1. Farmens nuværende humør. Kan kun ændres af dig selv. 2. Farmens nuværende level. 1 er standard og 6 er maks højeste level. 3. Her vil tiden tælle ned, indtil du kan anmode om nye råstoffer. 4. Mængden af råstoffer du vil modtage ved dette valg. 5. Tiden man skal vente indtil man kan anmode om nye råstoffer. 6. Med denne knap vælger du det ovenfor viste tilbud.
Dette billed med info er ved en fart 3
The amount of each resource you'll receive varies upon the farming village level and whether or not you have Booty researched, which doubles the amount of time you have to wait but also doubles the resource output.
Note: This table is made for speed 1. If you wish to find out how many resources you will get on speed 2/3, please multiply the resources by the world speed. FV Lvl denotes Farming Village Level and the figure in brackets denotes with booty.
Looting Resources
Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is revolt.
Looting is done like demanding, though you use the looting tab instead. Remember that you will receive the depicted amount of each resource, as well as world speed effects the amount of resources you get, not the time you have to wait. For example, below is a screenshot of looting at speed 2.
- The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of revolt
- The current farming village level. (1 is the default, 6 is the highest level)
- Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
- The amount of each resource* you'll receive if you take this offer.
- The time you'll have to wait until you can loot/demand again if you take this offer
- The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of revolt
- You can loot this amount with this button, with the resources being delivered instantly.
The amount of each resource you'll receive (again) varies upon the farming village level and whether or not you have Booty researched, which doubles the amount of time you have to wait but also doubles the resource output. If you loot whilst the mood is low, you run the risk of revolt. The mood of a farming village goes up by 1% per hour (on speed 1).
Note: This table is made for speed 1. If you wish to find out how many resources you will get on speed 2/3, please multiply the resources by the world speed. FV Lvl denotes Farming Village Level and the figure in brackets denotes with booty.
Revolt
If your farming village's mood dips too low, it could go into revolt, meaning you will lose control of it. To regain control of the farming village, you will need to re-conquer the village by beating a randomly generated amount of Hoplites, Swordsmen and Archers.
Mood regains by 1% per hour. In order to not run the risk of revolt, you should not loot or demand troops if the mood of a village is below 80% (or 64% with Diplomacy). Note that mood is also unique to the player.
Demand Troops
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into revolt.
Trading
Like in version 1.26, you'll be able to trade with farming villages. Please see trade.
Expansion
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.
Amount of resources (sum) required for expansion | |
Upgrade | Sum of resources required. |
Level 1 to Level 2 | 1,200 resources |
Level 2 to Level 3 | 4,800 resources |
Level 3 to Level 4 | 19,200 resources |
Level 4 to Level 5 | 72,000 resources |
Level 5 to Level 6 | 150,000 resources |
Conquering Farming Villages
In Grepolis, you'll always start with 1 farming village. In order to use the other farming villages, you must conquer them by defeating the minimal amount of resistance they may have. You must also have enough units in your city # (indicated by a blue bar). Farming villages you do not own are denoted by a red flag.
Amount of resistance you may encounter | ||
Farming Village Number (Your) | Units in Village | Units Required # |
1st | Automatically given at start | None |
2nd | 1 Slinger | 5 |
3rd | 3 Archers | 10 |
4th | 60 Slingers | 40 |
5th | 60 Swordsmen | 100 |
6th | 100 Archers | 300 |
7th | 300 Slingers, 80 Hoplites and 80 Horsemen | 600 |
8th | 150 Swords, 150 Archers and 75 Hoplites with a Level 20 Wall | Unknown |
# This is not the amount needed to beat the defense, but rather a minimum limit. You must have this amount of troops in your polis to conquer another farming village.
Please note that farming villages are unique to the player, meaning that you won't be conquering others farming villages. Enemies may be feeding of the same farming village as you.