Guide Portal Guide 01: Forskelle mellem versioner

Fra Wiki Grepolis DK
Hop til navigation
Linje 98: Linje 98:




==Første by (Balanceret Koloniskib) Guide for begyndere==


Jeg skriver denne guide fordi jeg mener den er mere informativ og en bedre strategisk guide end de andre. Det er en bedre måde at gøre det på og vil gerne dele denne strategi med jer andre. Som en kort instruktion: Denne guide går fra at følge start missioner op til en 2000 point b med nok brugbare enheder for offensiv, defensiv, koloniskib til grundlæggelse af din første by; til en 4000 point by med erobring udforsket og klargøring til by din 3. og 4. by.
Guiden vil fortælle dig at slette alting unødvendigt for at maximere ledig befolkning for at få flere enheder og hvordan du bygger nogle bygninger for at maximere produktion.
'''Tips:'''
Tip #1: FOLLOW THE QUESTS. The early quests take very little time and lead you down an easy path to beyond 1000 points. If you have extra resources and room in your Senate queue, consider upgrading your Senate as it'll speed up later phases. Academy is another area to consider going ahead of the quests.
Tip #2: Attack the Bandits camp till you get enough BP to buy 4 farms, and upgrade them to level 3 or 4. These can all be done in just a few hours when following the quests, and just attacking the Bandits Camp whenever you can. The first four do not cost that much, the 5th one requires 50 BP,  and typically takes a bit longer to get, the 6th one is best saved for later.
Tip #3: Pick a deity (Hera and Athena are good choices for starting out, and the Quests currently prefers Hera). There are little cost and a lot of benefits.
Tip #4: Use Daily Quests where practical. Early some quests are overly ambitious and you should ignore them, but at least take a look. Quests that give you offensive troops are very valuable at this phase, provided you have the farm spaces. Quests, where you lose loyalty, can be trouble if you get more than one a day (because at this point they are all in the same city), and ones, where you have to provoke an attack, are rarely worth it (though they are good for some early BP if you have the right units).
EARLY CITY GOALS:
This is where I think you should all be after being in a world after no more than a 2 to 3 weeks (world speed 1). It corresponds to a 2000+ point city.
Early Building Priorities:
Senate to level 15 (prerequisite for many things and speeds all building)
Farm 25 (if you got Land Expansion, you can do this a little more slowly)
Academy 13
Warehouse 13 (permits you to store more resources)
Cave 5
Barracks 10
Harbor 10
Temple 5 (for Harpies if worshiping Hera)
Market 10 (so you can help others off island)
Wood/Stone/Silver 25
Wall 10
Put tripwires in all allied cities on your island (typically one sword or divine envoy)
Early Tech Priorities (in typical research order, not necessarily long-term importance):
Slingers (needed for quest and conquering the 2nd and 7th villages)
Villager's Loyalty
Hoplites
Archers
Booty (greatly improves your ability to farm the farming villages)
Ceramics (makes a large boost to your warehouse capacity)
City Guard (gives you 50% more Militia on defense, good if you get hit a lot)
Horseman
Trainer
Colony Ship
Biremes
Lightship
Maybe get/ Maybe not:
Architecture
Crane
-both of these would speed up building production, I like to get them and then delete them after I have built all of my building, remember though each technology you delete removes a culture point from your cultural level progress)
Not Recommended Techs:
Espionage
Troops:
150 swords 150 slingers 100 archers 150 hoplites 40 horsemen and 10 transport boats
Also, you wanna start building up your biremes to around, or at least 50.
With these units, you want to send them to your alliance and pact members in need.
Also, try and save some space for your 1st colonyship, I would add a farm level or two if needed.
Found First City:
Now after you have built your first CS and have a good enough target anchor on a nearby island (avoid island without farms), send your CS to the anchor point and begin the prosses of founding your second city.
4000+ city:
Building Goals:
This step should take you through 4000+ points and have you in good shape for getting your next
city.
Senate 15 (prereq for nothing but speeds up building)
Farm 35 (to accommodate your troops)
Academy 22 and on to 30
Warehouse 22 and then add more as you need
Cave 10
Barracks 10 (horses)
Harbor 20 (for Colony Ship)
Wood/Stone/Silver > 25-40 depending on how much you farm
Wall 25
Troops:
English: Greek soliers of Greco-Persian Wars. ...
English: Greek soliers of Greco-Persian Wars. Left - greek slinger. Right - hoplites. Left hoplite's shield has a curtain wich serves as a protection from arrows. Русский: Греческие воины времён греко-персидских войн (реконструкция). Слева - критский пращник. Справа - гоплиты, у левого щит снабжён особой занавеской, защищающей от стрел. (Photo credit: Wikipedia)
Offensive units:
Several ways to go with your Capital cities units. You can go Balanced, you can go all offensive or even mostly defensive. just remember to always send you CS with an escort of LS and if you are in a Conquest world you need to send birs as well (you can also send Triremes instead of both LS and Birs). It all depends on how safe you are in your area if you have lots of enemies, then either balanced or defensive, if not then offensive seems to make the most sense except for in conquest worlds, in this case, a balanced city is more recommended. Following are examples of different unit compositions.
Balanced:
Adjust squad sizes to following amounts of units:
1 Off squad unit and 2 Def. squads, then add 1 to either depending on what is needed the most
Offensive Units:
144 farm space off either hoplites or horsemen or whatever land units you want, I recommend going with one type (all ranged, all sharp, or all blunt)
5-6 transport ships (unless you are using a flying type unit if so you can re-appropriate these FS to another unit or 2),  and 20 Light Ships
With offensive units you should just combine them all into one big unit I'm just doing this to unit thing to teach as it gives you an idea of how you don't need to send all units at once, yet you still can, and with offensive units it's best to but with defensive units its a good idea to split them up sometimes.
Defensive Units:
36 swords 36 archers 72 hoplites
5-6 transport boats and 25 Biremes
Now what you should do is use these units as support units for yourself and your alliance, send one
to each person in need until your out.
Offensive:
if you are going all offensive then you should go all out nuke (all slinger, hops, horsemen or harpies*), just remember to build some escort ships for your CS and also transport ships to carry your units (I would recommend just the slow transport as FTs won't help your CS go any faster).
*recommended
Buildings not needing advancement at this time:
Marketplace (10)
Temple (5; sufficient if you worship Hera, others may want to increase it)
New Techs:
conscription
shipwright
bunks
plow
fast transports
Phalanx
Mathematics
Battering Ram
Cartography
Conquest
Not Recommended Techs:
Anything I did not put unless you wanna swap LS, and Biremes for Triremes, then I guess that's fine,
but your gonna have to waste culture points to reset the two to get the one.
Farms:
Buy the 5th and 6th farms upgrading them to a decent level.
Extra Buildings:
You should now build up your Senate to 24, and your Farm to 40, and then build the Baths on the Left-hand side (you can build only 1 from each side in ea. city). then nothing on the right side for the farm space or tower for the defensive bonus, or if you are in a really safe area you could build the merchant shop, or something else.
Finish:
After that you can now just make sure to max out the Farm, Warehouse, and Academy; then upgrade your Temple to say 22 or whatever to gain favor for Myth units.
Tech:
Get experience mostly for now until you end up with Myth units or something, and maybe Strong wine to speed up the culture process.
Summary:
You should now demolish anything that is not needed to gain more farm space, such as the Senate. You can knock it down to whatever you want, most people say around 15, or so. Build your resource buildings to accommodate your unit production: one 40, one 30, and one 20. Don't forget about the +/- your island has for production either. The next step is to pick one of my guides under builds tab and finish it up like one of those (remember to go with Conquest cpitol or Revolt Capitol depending on what type of world you are playing).






<font size=1> Denne guide er frit oversat fra engelsk til dansk og er fundet på i original version på [https://grepolis-gre.blogspot.com/p/these-guides-are-for-players-who-are.html denne side]
<font size=1> Denne guide er frit oversat fra engelsk til dansk og er fundet på i original version på [https://grepolis-gre.blogspot.com/p/these-guides-are-for-players-who-are.html denne side]

Versionen fra 6. apr. 2020, 06:25

En Basis Guide til Grepolis

1. Så den første ting du skal lære i dette spil er ikke om hvor mange point du har men om størrelsen på din hær. Så altid prioter bygning af tropper over udviddelse af bygninger.

2. Den anden ting du skal lære er at du er kun så god som den alliance du er medlem af. Så du skal altid gøre hvad der er bedst for alliancen og være en "team player".

3. Bidrag til alliance forum, vær involveret i alliance aktiviteter. for hvis det første du slår op på forum er at du har brug for hjælp, så skal man ikke blive overrasket hvis folk ikke har lyst til at springe til for at hjælpe.

4. Du skal være konstant i "angrebs mode". Alt der ikke er blåt eller grønt er fjender og skal nedlægges.

5. En hær der angriber en by skal ALTID være ledsaget af mindst 20 fyrskibe (40 ville være at foretrække). Du skal aldrig sende angreb uden fyrskibe til at ledsage dine tropper i transportskibene, for alt der skal til en enkelt birem, trirem eller et fyrskib i en fjendtlig havn for at synke alle transportskibene incl. tropper. Resultatet af en kamp er afgjort med basis matematik, så siden dine transportskibe har 0 i forsvarsværdi så er det lige meget om du har 50 transportskibe med angrebet for 50 x 0 er stadigvæk 0, så når de kommer op imod fx en birem så dør de allesammen i havnen.

6. Dine huler skal altid have mindst 25.000 sølv opbevaret, så hvis en god spiller finder på at ville se hvad du har i byen så er der større sansynlighed for det udløser en rapport.

7. Tålmodighed er en dyd i dette spil. Det betyder hold dine tropper hjemme til fin fyrskib flåde er fuldt udbygget inden du sender dem afsted i et nyt angreb eller vær sikker på din hær er mindst 50% genopbygget for jo mindre hæren er jo mindre effektive er den.

8. Alle byer skal have 1...10 birem stående i havnen. Disse birem kan byttes med andre allierede der er nærved din by som Trip/vagt, så udløser de en rapport hvis byen er under angreb. Den bedste Trip/vagt er dog en hurtig transportbåd siden de kun vil dø når både land enheder og havne enheder er væk fra byen og de koster kun 5 befolkning at bygge.

9. Hvis du vil angribe en spiller på din ø for første gang, så send det mindste antal slynger/hoplit at du kan og så tjek din mur for at se om de ramte en milits. Hvis de ramte en milits så er spilleren online, vent til de er offline og så send et rigtigt angreb.

10. Læs guides så du forstår spillets opbygning og så kan du undgå at lave for mange Noob fejl men husk: Hvad der er en god strategi for andre er ikke nødvendigvis en god strategi for dig. information og guides du finder på forum, wiki og andre steder på nettet er alle alternative taktikker, så vælg den der passer bedst til din spillestil.

11. Sæt din tid (i spil instillinger) til den tidszone angivet af ledelsen i din alliance (nok mest relevant på de internationale servere)

12. Flyt dine offensive enheder ud af din by når du er offline.


Kulturpoint Guide

En hurtig gennemgang af de 4 måder man kan få kulturpoint på:

1) Byfester. Omkostning er 15000/18000/15000 (Træ/Sten/Sølv) og kræver Akademi niveau 30. Varrigheden af byfesten vil varriere afhængig af verdenshastigheden (24 timer divideret med verdenshastighed). Dit kulturpoint bliver først tilføjet EFTER byfesten er fuldført. Du kan kun holde 1 byfest per by ad gangen.

2) Olympiske Lege. Omkostning er 50 guld og kræver Akademi niveau 30. Varrigheden af Olympiske lege varrierer afhængig af verdenshastigheden(24 timer divideret med verdenshastighed). Guld er en premium enhed der kun kan anskaffes med kreditkort, promotilbud eller guldbørsen

3) Triumftog. Omkostning er 300 Kamppoint (KP). Varrigheden af triumftog varrierer afhængig af verdenshastigheden (den er 1/3 af tiden det tager at afholde en byfest). KP får man ved at dræbe enheder og som udgangspunkt er KP lig med enhedens befolkningsomkostning (for eksempel 1 KP for at slå 1 slyngekaster ihjel, 3 KP for at slå en rytter ihjel, 170 KP for at synke et koloniskib). Du vil også få KP ved at støtte andre spillere. KP fra forsvar er delt efter hvor mange enheder dine tropper slog ihjel.

4) Teaterspil. Omkostning er 1000/12000/1000 (Træ/Sten/Sølv). Varrigheden af teaterspil varrierer afhængig af verdenshastighed (120 timer divideret med verdenshastighed). Teaterspil kræver både Akademi niveau 30 og at du bygger et Teater (specialbygning) .

Den bedste måde at få kulturpoint er med byfester (specielt godt hvis du har max ressource bygninger så skulle du gerne have nok til at starte ny byfest når den forrige slutter og Triumftog (bliv ved med at angribe fjender!). Lad vær med at bruge guld på Olympiske lege og i mine øjne er teater ubrugeligt, så lad vær med at bygge det!


Dodge/Undvige Angreb

Dodge (eller undgive) angreb, er når man flytter sine tropper væk fra målbyen så de ikke bliver såret når angrebet lander. Du kan indkalde din milits kort før angrebet lander, så vil de slå angrebne tropper ihjel. For at aktivere milits skal du gå ind i din bondegård og klikke "indkald milits" knappen. Du skulle også minimere antallet af ressourcer i dit lager så angriberen går hjem med så lidt bytte som muligt. At dodge/undvige er en fundemental taktik, som alle burde forstå. Når du er stillet overfor en serie af angreb, er det generelt en god ide at dodge/undvige fordi:


1) Du sparer dine tropper så du har flere tilgængelige til at besejre et evt. Koloniskib angreb.

2) Hvs du dodger/undviger effektivt så vil angriber få få eller ingen kamppoint. Hvis du har tænnkt dig at dodge/undvige så vær sikker på at gøre det klart i forum, hvis du har meddelt indkommende angreb. Det er ikke fair eller klogt at lade sine allierede ofre sine tropper som hjælp til din by mens du undviger med dine!


Metoder

Der er flere metoder du kan bruge når du dodger/undgiver et angreb. De har alle til fælles at du sender dine tropper og skibe ud af byen så de ikke kommer til skade. .

  • Du kan sende dem som hjælp til en af dine egne eller en allierets byer.
  • Du kan sende dem på en ø-mission (kræver dog en er tilgængelig)
  • Du kan også sende dem ud under 10 min fra angrebet lander og så afbryde deres rejse så de lander hjemme i byen lige efter angrebet er landet. Husk at afbryd indenfor 10 min for efter 10 min vil du ikke have mulighed for at afbryde deres rejse længere og må vente på de når deres mål.


Timing

Før et angreb med koloniskib er der ofte nogle angreb for at rydde byen for tropper. Disse angreb er der for at øge chancen for at koloniskibet kommer ind i byen. Det kan være en god ide at dodge/undvige alle angreb på nær det med koloniskibet i. Dog vil der ofte være meget lidt tid mellem de almindelige angreb og koloniskibs angrebet til at få dine tropper ind foran koloniskibet, så det ikke kommer ind i havnen.

Når man sender sine tropper ud af byen som angreb eller forsvar så bliver man udsat for et tidslack. det er +/- 10 sekunder så fra du trykker på knappen kan dit angreb lande indenfor et interval der hedder +/- 10 sekunder. Når du vælger at trække tropper hjem fra en by eller sende dem ud af byen og afbryde deres rejse så trickes det her lack ikke. Så der er intet lack når du trækker tropper hjem fra en by og intet lack når du afbryder deres rejse og de vender om . Så man kan vælge at sende sine tropper ud af byen og trække dem tilbage så de lander lige foran (eller efter hvis man spiller erobring) koloniksibs angrebet. Det kaldes at snipe.


Husk din milits!

Når du sender dine tropper ud for at dodge/undvige et angreb, så kan du indkalde militsen i din by, så er der noget til at tage nogle af de angrebne tropper ud. En af de hyppigste Noob fejl er at glemme dette! En af de gode ting ved mlitsen er at selvom de skulle blive udryddet kan de indkaldes igen 3 timer efter sidste indkaldelse og det koster ingen ressourcer eller befollkning. For at indkalde militsen skal du gå in på din bondegård og klikke på "indkald milits" knappen. Du får 10 milits pr. bondegårdsniveau eller 15 hvis du har forsket Byvagt (og dette er et MUST for forskning) En god ide kan være at indkalde militsen på bestemte tidspunkter, som en gang lige 3 timer før et Koloniskib angreb og så igen lige før Koloniskib lander i håb om de kan hjælpe med at snipe det angreb.


Minimér ressourcerne på dit lager

Når du dodger et angreb der indenholder land eller flyve enheder, så er det en god ide minimere den mængde ressourcer du har på dit lager inden angrebet lander, så de får så lidt bytte som muligt med hjem. Hvis du har markedsplads, så kan du sende ressourcer til andre spillere. Markedet vil være nød til at være minimum niveau 5 for at kunne sende ressourcer rundt. Andre måder at minimere tab er:

(1) Brug dem til at fylde byggekøen

(2) Brug dem på rekuttering af tropper (bare sikre dig de ikke er færdige før angrebet lander!)

(3) Put sølv i hulen Deposit

(4) Tilbyd ressourcer på marketspladsen. (Tilbyd en urimelig byttehandel så det ikke er attraktivt for andre at tage dine ressourcer!)


Nogle bekymringer:

Hvis du har høj mur (og evt. tårn), så vil det måske være en god ide at blokere et Oprørs angreb ved at fylde byen med tropper, jo flere tropper der er jo mindre mister du. Det er bedre at have tropper uden mur end mur uden tropper. Gem dine Birem til Koloniskibs angreb. Dodge/undvig alle andre angreb før Koloniskib. Hvis det er en forsvars by så snipe inkommende koloniskib med dine tropper (ved at sende dem ud og trække dem igen så de lander lige før koloniskib)

Ved at bruge byggekøen til at "opbevare" ressourcer mister du kun 10% af ressourcerne når du afbryder opbygningen, hvilket er væsentligt bedere end at fjenden tager dem med.


Første by (Balanceret Koloniskib) Guide for begyndere

Jeg skriver denne guide fordi jeg mener den er mere informativ og en bedre strategisk guide end de andre. Det er en bedre måde at gøre det på og vil gerne dele denne strategi med jer andre. Som en kort instruktion: Denne guide går fra at følge start missioner op til en 2000 point b med nok brugbare enheder for offensiv, defensiv, koloniskib til grundlæggelse af din første by; til en 4000 point by med erobring udforsket og klargøring til by din 3. og 4. by. Guiden vil fortælle dig at slette alting unødvendigt for at maximere ledig befolkning for at få flere enheder og hvordan du bygger nogle bygninger for at maximere produktion.


Tips:

Tip #1: FOLLOW THE QUESTS. The early quests take very little time and lead you down an easy path to beyond 1000 points. If you have extra resources and room in your Senate queue, consider upgrading your Senate as it'll speed up later phases. Academy is another area to consider going ahead of the quests.

Tip #2: Attack the Bandits camp till you get enough BP to buy 4 farms, and upgrade them to level 3 or 4. These can all be done in just a few hours when following the quests, and just attacking the Bandits Camp whenever you can. The first four do not cost that much, the 5th one requires 50 BP, and typically takes a bit longer to get, the 6th one is best saved for later.

Tip #3: Pick a deity (Hera and Athena are good choices for starting out, and the Quests currently prefers Hera). There are little cost and a lot of benefits.

Tip #4: Use Daily Quests where practical. Early some quests are overly ambitious and you should ignore them, but at least take a look. Quests that give you offensive troops are very valuable at this phase, provided you have the farm spaces. Quests, where you lose loyalty, can be trouble if you get more than one a day (because at this point they are all in the same city), and ones, where you have to provoke an attack, are rarely worth it (though they are good for some early BP if you have the right units).


EARLY CITY GOALS:

This is where I think you should all be after being in a world after no more than a 2 to 3 weeks (world speed 1). It corresponds to a 2000+ point city.

Early Building Priorities:

Senate to level 15 (prerequisite for many things and speeds all building)

Farm 25 (if you got Land Expansion, you can do this a little more slowly)

Academy 13

Warehouse 13 (permits you to store more resources)

Cave 5

Barracks 10

Harbor 10

Temple 5 (for Harpies if worshiping Hera)

Market 10 (so you can help others off island)

Wood/Stone/Silver 25

Wall 10

Put tripwires in all allied cities on your island (typically one sword or divine envoy)

Early Tech Priorities (in typical research order, not necessarily long-term importance):

Slingers (needed for quest and conquering the 2nd and 7th villages)

Villager's Loyalty

Hoplites

Archers

Booty (greatly improves your ability to farm the farming villages)

Ceramics (makes a large boost to your warehouse capacity)

City Guard (gives you 50% more Militia on defense, good if you get hit a lot)

Horseman

Trainer

Colony Ship

Biremes

Lightship


Maybe get/ Maybe not:


Architecture

Crane

-both of these would speed up building production, I like to get them and then delete them after I have built all of my building, remember though each technology you delete removes a culture point from your cultural level progress)


Not Recommended Techs:


Espionage


Troops:


150 swords 150 slingers 100 archers 150 hoplites 40 horsemen and 10 transport boats

Also, you wanna start building up your biremes to around, or at least 50.

With these units, you want to send them to your alliance and pact members in need.

Also, try and save some space for your 1st colonyship, I would add a farm level or two if needed.


Found First City:

Now after you have built your first CS and have a good enough target anchor on a nearby island (avoid island without farms), send your CS to the anchor point and begin the prosses of founding your second city.

4000+ city:

Building Goals:

This step should take you through 4000+ points and have you in good shape for getting your next

city.

Senate 15 (prereq for nothing but speeds up building)

Farm 35 (to accommodate your troops)

Academy 22 and on to 30

Warehouse 22 and then add more as you need

Cave 10

Barracks 10 (horses)

Harbor 20 (for Colony Ship)

Wood/Stone/Silver > 25-40 depending on how much you farm

Wall 25

Troops: English: Greek soliers of Greco-Persian Wars. ... English: Greek soliers of Greco-Persian Wars. Left - greek slinger. Right - hoplites. Left hoplite's shield has a curtain wich serves as a protection from arrows. Русский: Греческие воины времён греко-персидских войн (реконструкция). Слева - критский пращник. Справа - гоплиты, у левого щит снабжён особой занавеской, защищающей от стрел. (Photo credit: Wikipedia)

Offensive units:

Several ways to go with your Capital cities units. You can go Balanced, you can go all offensive or even mostly defensive. just remember to always send you CS with an escort of LS and if you are in a Conquest world you need to send birs as well (you can also send Triremes instead of both LS and Birs). It all depends on how safe you are in your area if you have lots of enemies, then either balanced or defensive, if not then offensive seems to make the most sense except for in conquest worlds, in this case, a balanced city is more recommended. Following are examples of different unit compositions.

Balanced:

Adjust squad sizes to following amounts of units:

1 Off squad unit and 2 Def. squads, then add 1 to either depending on what is needed the most

Offensive Units:

144 farm space off either hoplites or horsemen or whatever land units you want, I recommend going with one type (all ranged, all sharp, or all blunt)

5-6 transport ships (unless you are using a flying type unit if so you can re-appropriate these FS to another unit or 2), and 20 Light Ships

With offensive units you should just combine them all into one big unit I'm just doing this to unit thing to teach as it gives you an idea of how you don't need to send all units at once, yet you still can, and with offensive units it's best to but with defensive units its a good idea to split them up sometimes.

Defensive Units:

36 swords 36 archers 72 hoplites

5-6 transport boats and 25 Biremes

Now what you should do is use these units as support units for yourself and your alliance, send one to each person in need until your out.

Offensive:

if you are going all offensive then you should go all out nuke (all slinger, hops, horsemen or harpies*), just remember to build some escort ships for your CS and also transport ships to carry your units (I would recommend just the slow transport as FTs won't help your CS go any faster).

  • recommended

Buildings not needing advancement at this time:

Marketplace (10)

Temple (5; sufficient if you worship Hera, others may want to increase it)

New Techs:

conscription

shipwright

bunks

plow

fast transports

Phalanx

Mathematics

Battering Ram

Cartography

Conquest

Not Recommended Techs:


Anything I did not put unless you wanna swap LS, and Biremes for Triremes, then I guess that's fine,

but your gonna have to waste culture points to reset the two to get the one.

Farms:

Buy the 5th and 6th farms upgrading them to a decent level.


Extra Buildings:

You should now build up your Senate to 24, and your Farm to 40, and then build the Baths on the Left-hand side (you can build only 1 from each side in ea. city). then nothing on the right side for the farm space or tower for the defensive bonus, or if you are in a really safe area you could build the merchant shop, or something else.

Finish:

After that you can now just make sure to max out the Farm, Warehouse, and Academy; then upgrade your Temple to say 22 or whatever to gain favor for Myth units.

Tech:

Get experience mostly for now until you end up with Myth units or something, and maybe Strong wine to speed up the culture process.

Summary:

You should now demolish anything that is not needed to gain more farm space, such as the Senate. You can knock it down to whatever you want, most people say around 15, or so. Build your resource buildings to accommodate your unit production: one 40, one 30, and one 20. Don't forget about the +/- your island has for production either. The next step is to pick one of my guides under builds tab and finish it up like one of those (remember to go with Conquest cpitol or Revolt Capitol depending on what type of world you are playing).


Denne guide er frit oversat fra engelsk til dansk og er fundet på i original version på denne side