Plyndringssystem: Forskelle mellem versioner
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Noter venligst at plyndringer er tilknyttet en enkelt spiller - Du kan altså ikke overtage andres plyndringsbyer. | Noter venligst at plyndringer er tilknyttet en enkelt spiller - Du kan altså ikke overtage andres plyndringsbyer. | ||
== | ==Farming in 2.0== | ||
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]). | |||
{|class=wikitable style="text-align: center;" | |||
!colspan=5|Farming Options | |||
|- | |||
|align=center colspan=1|[[File:Demand.png]] | |||
<font size=2>'''Demand Resources'''</font> | |||
|align=center colspan=1|[[File:Loot.png]] | |||
<font size=2>'''Loot Resources'''</font> | |||
|align=center colspan=1|[[File:Demand_Troops.png]] | |||
<font size=2>'''Demand Troops'''</font> | |||
|align=center colspan=1|[[File:Trade_Resources.png]] | |||
<font size=2>'''Trade Resources'''</font> | |||
|align=center colspan=1|[[File:Expand_Village.png]] | |||
<font size=2>'''Expand Village'''</font> | |||
|} | |||
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. The amounts that are stated on the screen are for each resource and are '''not''' a total amount. | |||
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled. | |||
{|class=wikitable style="text-align: center;" | |||
!colspan=5|Daily Farm Amounts | |||
|- | |||
|align="center"|'''Village Level''' | |||
|align="center"|'''Maximum Amount''' | |||
|- | |||
|align="center"|Level 1 | |||
|align="center"|6,250 | |||
|- | |||
|align="center"|Level 2 | |||
|align="center"|7,500 | |||
|- | |||
|align="center"|Level 3 | |||
|align="center"|8,250 | |||
|- | |||
|align="center"|Level 4 | |||
|align="center"|10,000 | |||
|- | |||
|align="center"|Level 5 | |||
|align="center"|11,250 | |||
|- | |||
|align="center"|Level 6 | |||
|align="center"|12,500 | |||
|} | |||
===Demanding Resources=== | |||
{|class=wikitable style="text-align: center;" | |||
|align=center colspan=1|[[File:Demand.png]] | |||
<font size=2>'''Demand Resources'''</font> | |||
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village. | |||
|} | |||
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village. | |||
[[File:FV.png|center]] | [[File:FV.png|center]] | ||
* ''This screenshot was taken at Speed 2.'' | |||
( | #The farming villages current mood. This is unaffected when demanding resources. | ||
#The current farming village level. (1 is the default, 6 is the highest level) | |||
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village. | |||
#The amount of each resource* you'll receive if you take this offer. | |||
#The time you'll have to wait until you can loot/demand again if you take this offer | |||
#You can demand this offer with this button, with the resources being delivered instantly. | |||
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets. | |||
{| | {|class=wikitable style="text-align: center;" | ||
!colspan=5|Demand production per level & time | |||
|- | |||
|align="center"| | |align="center"| | ||
|align="center"|'''5 | |align="center"|'''5 minutes (10 minutes)''' | ||
|align="center"|'''20 | |align="center"|'''20 minutes (40 minutes)''' | ||
|align="center"|'''120 | |align="center"|'''120 minutes (240 minutes)''' | ||
|align="center"|'''300 | |align="center"|'''300 minutes (600 minutes)''' | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''FV Lvl 1''' | ||
|align="center"| | |align="center"|10 (20)[[File:Res.png]] | ||
|align="center"| | |align="center"|20 (40)[[File:Res.png]] | ||
|align="center"| | |align="center"|60 (120)[[File:Res.png]] | ||
|align="center"| | |align="center"|80 (160)[[File:Res.png]] | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''FV Lvl 2''' | ||
|align="center"| | |align="center"|12 (24)[[File:Res.png]] | ||
|align="center"| | |align="center"|24 (48)[[File:Res.png]] | ||
|align="center"| | |align="center"|72 (144)[[File:Res.png]] | ||
|align="center"| | |align="center"|96 (192)[[File:Res.png]] | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''FV Lvl 3''' | ||
|align="center"| | |align="center"|14 (28)[[File:Res.png]] | ||
|align="center"| | |align="center"|28 (56)[[File:Res.png]] | ||
|align="center"| | |align="center"|84 (168)[[File:Res.png]] | ||
|align="center"| | |align="center"|112 (224)[[File:Res.png]] | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''FV Lvl 4''' | ||
|align="center"| | |align="center"|16 (32)[[File:Res.png]] | ||
|align="center"| | |align="center"|32 (64)[[File:Res.png]] | ||
|align="center"| | |align="center"|96 (192)[[File:Res.png]] | ||
|align="center"| | |align="center"|128 (256)[[File:Res.png]] | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''FV Lvl 5''' | ||
|align="center"| | |align="center"|18 (36)[[File:Res.png]] | ||
|align="center"| | |align="center"|36 (72)[[File:Res.png]] | ||
|align="center"| | |align="center"|108 (216)[[File:Res.png]] | ||
|align="center"| | |align="center"|144 (288)[[File:Res.png]] | ||
|- | |- | ||
| | |align="center"|'''FV Lvl 6''' | ||
|align="center"|20 (40)[[File:Res.png]] | |||
|align="center"|40 (80)[[File:Res.png]] | |||
|align="center"|120 (240)[[File:Res.png]] | |||
|align="center"|160 (320)[[File:Res.png]] | |||
|} | |} | ||
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.'' | |||
===Looting Resources=== | |||
=== | {|class=wikitable style="text-align: center;" | ||
|- | |||
|align=center colspan=1|[[File:Loot.png]] | |||
<font size=2>'''Looting Resources'''</font> | |||
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]]. | |||
|} | |||
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2. | |||
[[File:FV2.png|center]] | [[File:FV2.png|center]] | ||
# | #The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]] | ||
# | #The current farming village level. (1 is the default, 6 is the highest level) | ||
# | #Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village. | ||
# | #The amount of each resource* you'll receive if you take this offer. | ||
# | #The time you'll have to wait until you can loot/demand again if you take this offer | ||
# | #The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]] | ||
# | #You can loot this amount with this button, with the resources being delivered instantly. | ||
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt. | |||
{| | {|class=wikitable style="text-align: center;" | ||
!colspan=5|Looting production per level & time | |||
|- | |||
|align="center"| | |align="center"| | ||
|align="center"|'''5 | |align="center"|'''5 minutes (10 minutes)''' | ||
|align="center"|'''20 | |align="center"|'''20 minutes (40 minutes)''' | ||
|align="center"|'''120 | |align="center"|'''120 minutes (240 minutes)''' | ||
|align="center"|'''300 | |align="center"|'''300 minutes (600 minutes)''' | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''FV Lvl 1''' | ||
|align="center"| | |align="center"|20 (40)[[File:Res.png]] | ||
|align="center"| | |align="center"|40 (80)[[File:Res.png]] | ||
|align="center"| | |align="center"|120 (240)[[File:Res.png]] | ||
|align="center"| | |align="center"|160 (320)[[File:Res.png]] | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''FV Lvl 2''' | ||
|align="center"| | |align="center"|24 (48)[[File:Res.png]] | ||
|align="center"| | |align="center"|48 (96)[[File:Res.png]] | ||
|align="center"| | |align="center"|144 (288)[[File:Res.png]] | ||
|align="center"| | |align="center"|192 (384)[[File:Res.png]] | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''FV Lvl 3''' | ||
|align="center"| | |align="center"|28 (56)[[File:Res.png]] | ||
|align="center"| | |align="center"|56 (102)[[File:Res.png]] | ||
|align="center"| | |align="center"|168 (336)[[File:Res.png]] | ||
|align="center"| | |align="center"|224 (448)[[File:Res.png]] | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''FV Lvl 4''' | ||
|align="center"| | |align="center"|32 (64)[[File:Res.png]] | ||
|align="center"| | |align="center"|64 (128)[[File:Res.png]] | ||
|align="center"| | |align="center"|192 (384)[[File:Res.png]] | ||
|align="center"| | |align="center"|256 (512)[[File:Res.png]] | ||
|- | |- | ||
|align="center"|''' | |align="center"|'''FV Lvl 5''' | ||
|align="center"| | |align="center"|36 (72)[[File:Res.png]] | ||
|align="center"| | |align="center"|72 (144)[[File:Res.png]] | ||
|align="center"| | |align="center"|216 (432)[[File:Res.png]] | ||
|align="center"| | |align="center"|288 (576)[[File:Res.png]] | ||
|- | |- | ||
| | |align="center"|'''FV Lvl 6''' | ||
|} | |align="center"|40 (80)[[File:Res.png]] | ||
|align="center"|80 (160)[[File:Res.png]] | |||
|align="center"|240 (480)[[File:Res.png]] | |||
|align="center"|320 (640)[[File:Res.png]] | |||
|} | |||
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.'' | |||
==== | ===Demand Troops=== | ||
{|class=wikitable style="text-align: center;" | |||
|- | |||
|align=center colspan=1|[[File:Demand_Troops.png]] | |||
<font size=2>'''Demand Troops'''</font> | |||
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered. | |||
|} | |||
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]]. | |||
[[File:FV3.png|center]] | [[File:FV3.png|center]] | ||
=== | ===Trading=== | ||
=== | {|class=wikitable style="text-align: center;" | ||
|- | |||
|align=center colspan=1|[[File:Trade_Resources.png]] | |||
<font size=2>'''Trade Resources'''</font> | |||
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]]. | |||
|} | |||
===Expansion=== | |||
{|class=wikitable style="text-align: center;" | |||
|- | |||
|align=center colspan=1|[[File:Expand_Village.png]] | |||
<font size=2>'''Expand Village'''</font> | |||
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term. | |||
|} | |||
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster. | |||
[[File:FV4.png|center]] | [[File:FV4.png|center]] | ||
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab. | |||
{| | {|class=wikitable style="text-align: center;" | ||
!colspan=5|Amount of resources (sum) required for expansion | |||
|- | |- | ||
|align="center"| | |align="center"|Upgrade | ||
|align="center"| | |align="center"|Sum of resources required. | ||
|- | |- | ||
|align="center"| | |align="center"|Level 1 to Level 2 | ||
|align="center"|1,200 | |align="center"|1,200 resources | ||
|- | |- | ||
|align="center"| | |align="center"|Level 2 to Level 3 | ||
|align="center"|4,800 | |align="center"|4,800 resources | ||
|- | |- | ||
|align="center"| | |align="center"|Level 3 to Level 4 | ||
|align="center"|19,200 | |align="center"|19,200 resources | ||
|- | |- | ||
|align="center"| | |align="center"|Level 4 to Level 5 | ||
|align="center"|72,000 | |align="center"|72,000 resources | ||
|- | |- | ||
|align="center"| | |align="center"|Level 5 to Level 6 | ||
|align="center"|150,000 | |align="center"|150,000 resources | ||
|} | |} | ||
=== | ==Revolting Farms== | ||
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village. | |||
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village. | |||
===Village Mood=== | |||
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. | |||
* ''Note that mood is also unique to the player.'' | |||
{|class=wikitable style="text-align: center;" | |||
!width="75px" | Image | |||
!width="200px" | Description | |||
!width="400px" | Explanation | |||
|- | |||
|align="center"|[[File:Mood_100-80.png]] | |||
|align="center"| '''Ideal Mood Range''' | |||
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]]) | |||
|- | |||
|align="center"|[[File:Mood_79-50.png]] | |||
|align="center"| '''Adequate Mood Range''' | |||
|align="center"| This farm will provide resources and troops for your city, though there is a change that it will revolt from this point onwards. Mood is between 50-79% (40-63% with [[Diplomacy]]) | |||
|- | |||
|align="center"|[[File:Mood_49-16.png]] | |||
|align="center"| '''Dangerous Mood Range''' | |||
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]]) | |||
|- | |||
|align="center"|[[File:Mood_15-0.png]] | |||
|align="center"| '''Openly Hostile''' | |||
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]]) | |||
|} | |||
[[Category:Help File]] |
Versionen fra 18. feb. 2014, 15:30
Med 2.0 kom der et helt nyt plyndringssystem i Grepolis. Dette nye system er en stor forbedring i forhold til det gamle system, hvilket gør plyndring meget nemmere og sjovere end før.
Hvad er plyndring?
Plyndring er i sin enkle form at tage råstoffer fra en spiller eller en af plyndringsbyerne. Dette vil dog handle om råstofferne fra plyndringsbyerne. Før 2.0 skulle dette gøres ved brug af enheder. Dette var en ret træls opgave, da du skulle sende angreb mod byerne, for at kunne få råstoffer ud af dem. Nu kan dette gøres med et tryk og uden brugen af værdifulde enheder.
Hvad ser jeg på?
De følgende billeder er til for at illustrere hvilken forskel der er på de forskellige plyndringsbyer på din ø og hvad disse betyder.
Overtagelse
I Grepolis 2.0 starter alle spillere med 1 plyndringsby, der er under deres kontrol. Da enheder ikke længere skal bruges til plyndring vil placering af denne første plyndringsby variere. For at få råstoffer eller enheder fra de andre plyndringsbyer skal disse først overtage. Dette gøres ved at slå modstanden i byerne ihjel. Mængden af modstand afhænger af antallet af plyndringsbyer. Du kan ikke overtage mere end en by ad gangen. Du skal også efterleve de krav, hver plyndringsby stiller op.
- F.eks. hvis den blå bar siger "40/50", betyder dette, at du mangler hvad der svarer til 10 enheder (optælles i befolkning). Dette kunne være 10 sværdmænd, 3 ryttere og 1 slyngekaster - skibe tæller også med.
Modstand | ||||
---|---|---|---|---|
Bynummer | Forsvar | Krav | ||
1. | Ejes automatisk | Ingen | ||
2. | 1 Slyngekaster | 6 | ||
3. | 3 Bueskyttere | 10 | ||
4. | 60 Slyngekastere | 40 | ||
5. | 60 Sværdkæmpere | 100 | ||
6. | 100 Bueskyttere | 300 | ||
7. | 300 Slyngekastere, 80 Hoplitter og 80 Ryttere | 600 | ||
8. | 150 Sværdkæmpere, 150 Bueskyttere og 75 Hoplitter med en mur i niveau 20. | 1000 |
Noter venligst at plyndringer er tilknyttet en enkelt spiller - Du kan altså ikke overtage andres plyndringsbyer.
Farming in 2.0
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 Marketplace).
Farming Options | ||||
---|---|---|---|---|
Demand Resources |
Loot Resources |
Demand Troops |
Trade Resources |
Expand Village |
Whichever option a player chooses, the farming village will have a cool down period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this cool down period is not affected by the world speed settings. The amounts that are stated on the screen are for each resource and are not a total amount.
In 2.0, because troops are no longer needed for farming, the research Booty instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.
Daily Farm Amounts | ||||
---|---|---|---|---|
Village Level | Maximum Amount | |||
Level 1 | 6,250 | |||
Level 2 | 7,500 | |||
Level 3 | 8,250 | |||
Level 4 | 10,000 | |||
Level 5 | 11,250 | |||
Level 6 | 12,500 |
Demanding Resources
Demand Resources |
The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village. |
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.
- This screenshot was taken at Speed 2.
- The farming villages current mood. This is unaffected when demanding resources.
- The current farming village level. (1 is the default, 6 is the highest level)
- Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
- The amount of each resource* you'll receive if you take this offer.
- The time you'll have to wait until you can loot/demand again if you take this offer
- You can demand this offer with this button, with the resources being delivered instantly.
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have Booty researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for Booty in brackets.
- Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.
Looting Resources
Looting Resources |
Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is revolt. |
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.
- The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of revolt
- The current farming village level. (1 is the default, 6 is the highest level)
- Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
- The amount of each resource* you'll receive if you take this offer.
- The time you'll have to wait until you can loot/demand again if you take this offer
- The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of revolt
- You can loot this amount with this button, with the resources being delivered instantly.
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have Booty researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.
- Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.
Demand Troops
Demand Troops |
You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered. |
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into revolt.
Trading
Trade Resources |
If you have a Level 5 Marketplace, you will be able to trade resources with the farming village. Please see trade. |
Expansion
Expand Village |
If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term. |
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.
Amount of resources (sum) required for expansion | ||||
---|---|---|---|---|
Upgrade | Sum of resources required. | |||
Level 1 to Level 2 | 1,200 resources | |||
Level 2 to Level 3 | 4,800 resources | |||
Level 3 to Level 4 | 19,200 resources | |||
Level 4 to Level 5 | 72,000 resources | |||
Level 5 to Level 6 | 150,000 resources |
Revolting Farms
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.
In order to retake the village, you will need to defeat a randomly generated amount of swordsmen, archers, and hoplites. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.
Village Mood
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with Diplomacy). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels.
- Note that mood is also unique to the player.
Image | Description | Explanation |
---|---|---|
Fil:Mood 100-80.png | Ideal Mood Range | This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with Diplomacy) |
Fil:Mood 79-50.png | Adequate Mood Range | This farm will provide resources and troops for your city, though there is a change that it will revolt from this point onwards. Mood is between 50-79% (40-63% with Diplomacy) |
Fil:Mood 49-16.png | Dangerous Mood Range | This farm may revolt against your city. Mood is between 16-49% (13-39% with Diplomacy) |
Fil:Mood 15-0.png | Openly Hostile | This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with Diplomacy) |