Grepolis 2.0

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Grepo2 changelog.png

Grepolis 2.0 er en højt ventet opdatering som på mange punkter vil forbedre og ændre spillestilen. Denne store opdatering har mange nye funktioner og forbedringer til grepolis. Samt et helt nyt grafisk design.


Den nye oversigt

Grepolis 2.0 verdener vil have en helt ny oversigt og spilleflade som vil forbedre spil oplevelsen. Med masser af nye funktioner, indstillinger og grafisk forbedring vil grepolis få en helt ny følelse og være nemmere at overskue end før.

Den største nye funktion er at ens standard syn vil være kortet for ens omkring liggende byer og ø landskab. På denne måde vil man kunne følge med i en stor del af det der sker rundt omkring ens by. Nye ø designs er også blevet lavet samt at by grafikken også er blevet lidt grafisk pænere at se på.

oversigten

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Nedenfor er de forskellige numre forklaret

By navn (Nummer 1)

Hvis du dobbelt klikker på dit by navn, vil du have muligheden for at ændre navnet til lige hvad du vil. Du kan også klikke 1 gang hvor efter en liste kommer ned med alle de byer du ejer. Ved klik på et bynavn i listen vil kortet navigere frem til den valgte by.

Quickbar (Nummer 2)

Quickbaren har gode genveje som gør det nemt for dig at holde styr på dine tropper og byer. Fra venstre af er knapperne således:

  • Ikonet med forstørrelses glasset og huset vil med et klik frembringe din nuværende by's by oversigt.
  • De 2 pile bruges til hurtigt at skifte frem og tilbage mellem flere byer.
  • Med premium forvalteren vil man ved næste "notesblok" have sig et lille sted hvor man kan skrive forskellige ting ned.
  • Oversigten er her et øje over en trekant. I denne funktion er der flere ting som man kan sammenligne med. Tropper, status på byerne, ens huler og så videre.
  • De sidste 3 ikoner er hurtig genveje til at se de tropper som blir produceret i øjeblikket, i midten er det hvilke angreb som er igang og sidst til højre, ens markeds handler.

Et lille tal vil lige ledes vise hvor mange af de forskellige ting man har kørende.

Råstoffer (Nummer 3)

I toppen af højre hjørne kan du se den nuværende by's råstoffer. Træ, sten og sølv. Den C formede ring udenom viser lagerets kapacitet, hold helst farmen i C'et så langt nede som muligt så lageret ikke bliver overfyldt. Befolkningen er det sidste ikon. Her er det dog bedst at have fuld farve i C'et da man jo gerne skal have masser af befolknings pladsen til at udvide sig med. Når talene bliver røde er der fyldt i lageret.

Nuværende gud (Nummer 4)

I højre øverste hjørne er vist den nuværende by's gud, samt den opbyggede gunst. Ved klik på lynet under billedet vil man få vist de kræfter man kan bruge på sin egen by. C'et rundt om guden er gunsten man i øjeblikket har. For meget farve i C'et betyder at der snart er fyldt i lageret.

Enheder og fart (Nummer 5)

Her vises de tropper som er hjemme i den nuværende by. Ved klik på en af enhederne kan man med musen hen over kortet se hvor lang tid det tager for den givne enhed at nå frem fra den valgte by.

Minikort (Nummer 6)

Minekortet findes under bynavnet oppe til venstre. Det er en mindre version af kortet. Dog ved at dobbelt klikke på minikortet får man et kæmpe havkort frem hvor man kan se over store afstande. For at zoome ind på et sted dobbeltklikker man bare og kortet vil blive det normale "økort" igen der hvor man klikkede. Nedenunder er der x og y koordinator som viser hvor henne i verdenen man er. Man kan også selv skrive koordinator og ved at trykke på knappen til højre vil man blive ført til det indtastede sted på kortet. Den midterste knap bruges til at markere byer i en given farve så man nemt kan se den mellem andre byer. Den sidste knap til højre føre en tilbage til ens egen nuværende by.

Premium funktioner (Nummer 7)

Hvad de enkelte premium funktioner er, er forklaret her Premium Dem som er aktive vil være i fine farver. Dem som ikke er aktive vil være i grå farver.

Hovedmenuen (Nummer 8)

Til venstre findes "hovedmenuen" Med en masse menuer som henviser til forskellige ting i grepolis.

Windows (Number 9)

Version 2.0 boasts a new windows feature where players can have multiple pages open at once within a single browser tab. These windows can be minimised (seen at the bottom left of the screen), moved and closed (by using the window's "X" button).

Game Messages (Number 10)

New game events appear at the bottom right of the screen as a small pop-up. Each notification can be click on to go to their respective report and can be easily deleted with a single click.

City Radial Menu (Number 11)

If you click on a city on the world map, multiple options appear for the player to use. Now you can, for example attack, spy, cast divine powers, or trade with another city with one simple click.

Farming Villages (Number 12)

Like version 1, most islands are inhabited with farming villages. These can be attacked to gain resources or traded with. Villages that belong to you are marked with a green flag whilst villages that do not belong to you are marked with a red flag.

Please see the new farming system.

World Wonders (Number 13)

After a few months World Wonders will be available. Special sites will be visible on all islands that can potentially build a World Wonder. If you click on a construction site, it will give you additional information about the structure.

The Phoenician Trader

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The Phoenician Trader is a new option for trading different resources. Every 24 hours, the Phoenician Trader docks at one of your harbors (a harbor is mandatory). He will offer you are variety of options, including at 1:1.5 trade for another resource, as well as troops in exchange for silver. The types of units are random, with a very slim chance of mythical units being available.

World Wonders

The world wonders offer a new team play aspect to Grepolis, which can be built on islands the alliance completely controls (no other/unowned towns may be on such islands). Once "The Age of World Wonders" requirements have been fulfilled, construction may commence. World wonders may be built using resources and favour.

The Age of World Wonders

The Age of World Wonders begins when the following requirements have been fulfilled.

  • The world has existed for more than 6 months
  • The combined points of the top 50 alliances is at least 250 million
  • After 6 months of a world being in existence, the required 250 million point score will be reduced by 13 million per month.

Winning Conditions

If an alliance can bring four of the seven world wonders under their control, they will win the world. A hero world is unlocked and is opened to the best players of the world. Heroworlds have settings and features exclusive to them.

New God: Hades

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Hades will be the fifth god available to players, hosting 4 new spells and 2 unique mythical units.

Mythical Units

Hades' two mythical units are as follows:

Erinyes

Erinyes are the hideous spawn of Hades and Persephone. These creatures fight for the wrongdoings against the dead and seek revenge on the living. Their supernatural screams drive their opponents into madness

Cerberus

Cerberus is the hound of Hades, a 3 headed beast who will devour those who dare to sneak past him.

Divine Powers

Four spells are available to you if you choose to worship Hades: Return of the Dead: Some of your units that fell in battle are reanimated in their home city. Treasures of the Underworld: You receive 500 silver coins. Helmet of Invisibility: Your troops are invisible for the first 10 % of their journey. Plague: Reduces the base production of resources in an enemy city by 50% for 3 hours.

New Farming System

At the start of the game, you will be given 2 farming village to pillage on a regular basis. You no longer need troops to farm! These villages will be denoted by a green flag. Each farming village can be expanded and conquered to give you a bigger resource income.

Conquering a Farming Village

In order to farm, you must first “conquer” these villages. In order to gain control, you simply must kill all of the units defending the village. Furthermore, you must possess enough troops in your city to be able to conquer the village. A blue bar at the top (as seen in the visual below) indicates if you have enough units (based on farm space used) in your city or if you're short. As the number of farming villages you own increases, you will find increased resistance in subsequent villages to defeat. Once you kill all of the units, the village is yours to loot, demand resources, and trade with.

Resource Loads

If a farming village is under the players control, it will generate resource loads that can be sent to the player's city. It is possible to demand resource loads before they are finished, and upon completion they will be transferred. Resource loads can accumulate to a small degree, so casual players will not loose as many resources if they do not log in for a day or two.

Plundering Resources

Resources can also be plundered without the consent of the farming village. However this feature will decrease the farming village's mood. If the mood sinks too low, the farmers can even revolt and kill all stationed troops in your village, which will also cause a temporary reduction of the resource loads.

Demand Troops

You can also demand troops from your farming villages. A level 3 Barracks is a requirement for this action. However be careful, this action causes the farming village's mood to decrease.

Premium Features

2.0 holds host to a number of new premium features to enhance your Grepolis gameplay.

Attack Planner

The attack planner is a new tool received with the captain premium ability. Players can create and share a number of plans with friends and their alliances. This attack plan can have multiple targets; with the attack arrival time being controlled by you!

Attack Planner.png

Overview Changes

A new administrator overview provides you with everything that is happening in your city with a single glance. Troops, researches and more can be seen in a single glance.

In addition to this, the recruitment and troops overviews are now separated, making administrator more useful than ever before.

Other Advantages

  • With the use of gold, you can summon the Phoenician trader immediately.
  • Similar to the halving of building times, you can now half research times.
  • Some divine powers, such as Happiness may be extended with a small amount of gold. This may be done only a limited amount of times.

Settings

In addition to all the features above, there are a variety of new setting available in Grepolis 2.0.

Window Management

The player can control how many windows can be displayed simultaneously. If you set the maximal window number to "1", the currently open window will close automatically when you open a new window(similar to the old version).

Local Data Storage

To load the game faster, some of the game data will be stored on your hard-drive. If you would like to deactivate this feature or delete the local cache, you can do this from the settings menu now.

Building in the City Overview

2.0 enables the player to queue building orders from the city overview. If you click on the small hammer next to the building, the level will be upgraded. This function can be disabled in the Settings menu. The building-queue under the city overview can also be disable there.

Other Improvements

Academy Research Changes

The research item "Demand Troops" has been removed from the Academy. In 2.0 this feature will be available for all players without having to research it. The academy now offers "espionage" in its place. A feature that increases your spy's speed by 10%.

Booty doubles the amount of resources taken from a farming village, but also doubles mood decrease and time taken to re-demand.

City Overview

The graphics of the city overview have been completely redone, making the city look cleaner and more friendly.

In the new 2.0 version, all buildings can also be upgraded in the city overview. To Increase a building level simply click on the hammer symbol. The building cue is also displayed beneath the City overview, giving the player more information about the current building levels.

New Barracks Building Requirements

The building requirements for the Barracks have changed in the 2.0 version. The old requirements were: Senate(level 4) and Farm (level 4). The new requirements will be: Silvermine (level 1), Senate(level 2), Farm(level 3) and Timber camp(level 4)

New Tutorial

The new tutorial consists of two parts, explaining the mechanics of the game in greater detail then before. The player learns about the building mechanics and the farming villages. The farming village tutorial however is optional.

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Please be aware that Internet explorer versions 6.0 and lower will not be supported anymore. We strongly suggest to upgrade your browser to the highest possible version.


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