Guide Portal Guide 14
Credit for denne guide går til : Malevolent
Introduktion fra forfatteren:
Denne guide giver dig en basis gennemgang af hvordan havne enheder kæmper og hvordan mængden af transportskibe, der lander er udregnet. Den vil gennemgå alting der, på nuværende tidspunkt, er kendt omkring kamp i havnen, i håb om at det giver dig indsigt i hvordan det virker og hvad der giver dig den bedste chance for at lande dine tropper i fjendens by.
Data i denne guide er samlet fra hvad der er skrevet i forum, forskning igennem rapporter og simulatoren i spillet. Mange stoler ikke på simulatoren, på grund af det tilfældige tal den "spytter ud". Denne guide vil forhåbentlig forklare hvorfor den giver disse tal, så du kan bruge den bedere. (bemærk den kan "spytte" tilfældige numre ud ved sjældne lejligheder).
Basis:
Hvert skib har en angrebsværdi og en forsvarsværdi. Dette vil fortælle dig hvor meget værdi det enkelte skib deltager med, i kampen, afhængig af hvad du bruger det til. For eksempel, et fyrskib har en angrebsværdi på 200 og en forsvarsværdi på 60. Åbenlyst er dette skib designet til at blive brugt som angreb på fjenden, og ikke forsvar mod dem. en trirem derimod har en angrebsværdi på 250 og en forsvarsværdi på 250, så kan det bruges både i angreb og forsvar.
Faktisk angrebs eksempel 1:
Dette var et faktisk angreb og for dem af jer der jævnligt læser forum, så har i set denne rapport i en anden tråd. Der var en lang debat om hvor urimeligt det var at angriberen vandt kampen, selvom der også var en land kamp involveret, så fokuserer vi på kampen i havnen. Tal blav kastet rundt, ideer, konspiratioins teorier omkring premium funktioner og til sidst endte vi med at finde ud af hvordan simulatoren bestemte antallet af skibe der overlever i kampen.
Havne delen af rapporten herunder. Som du kan se 1 transportskib var ødelagt og ligeså var alle fyrskibe; forsvarer tabte alt på nær 2 birem og 1 trirem. Det vil bive nævnt at transportskibe ikke deltager i kampen, så forsvarende transportskibe forblev urørt.
Den første ting man skal ligge mærke til i dette angreb er angribers held. De fleste siger at held ikke har en stor indvirkning på kampen, men det gør det virkelig. Som du kan se, held har ikke bare effekt på hvor stor skade hvert skib gør, det har også effekt på hvordan premium bonus og forskning påvirker angrebet.
Angriber:
Skib/Bonus | Angrebsværid | Antal | Total |
---|---|---|---|
Fyrskib | 200 | 10 | 2000 |
Forsvarer:
Skib/Bonus | Angrebsværdi | Antal | Total |
---|---|---|---|
Birem | 160 | 17 | 2720 |
Trirem | 250 | 3 | 750 |
Fyrskib | 60 | 2 | 120 |
3590 |
Hvad du nu skal huske er at angriber har ikke bare skibe, de har held, forskning og premium funktioner der vil påvirke hvordan deres tropper kæmper. For denne rapport var det bevist af forsvarer havde ingen af disse hvorimod angriber havde Kaptajn (en premium funktion).
Selvom dette måske virker urimeligt, er det en del af spillet og det vil være involveret i denne kamp. Jeg prøve det i simulatoren uden, for at bevise at de har en kæmpe effekt.
Ved at udarbejde hvert indivudelt og få et endeligt resultat for angrebsværdi og forsvarsværdi , så kan vi se hvor meget forsvarer faktisk vinder med.
Angriber:
Skib/Bonus | Angrebsværdi | Antal | Held | Total |
---|---|---|---|---|
Fyrskib | 200 | 10 | 560 | 2560 |
Kaptajn | 20% | 400 | 112 | 512 |
3072 |
Forsvarer:
Skib/Bonus | Angrebsværdi | Antal | Total |
---|---|---|---|
Birem | 160 | 17 | 2720 |
Trirem | 250 | 3 | 750 |
Fyrskib | 60 | 2 | 120 |
3590 |
Angriber har en total værdi på: 3072
Forsvarer har en total værdi på : 3590
Som vi kan se fra de to resultater så har forsvarer en højere værdi end angriber og derfor skal forsv arer vinde kampen. Rapporten herover viser at angriber vil vinde kampen. Desværre vil det tage en del tid og arbejde at regne ud præcis hvilke skibe ville overleve angrebet og hvilke ville være "dræberne". Så for nu vil jeg ikke kanste mig ud i det.
Simuleret angreb eksempel 1:
Dette simulerede angreb er uden de premium funktioner, som spilleren havde til rådighed. Som du kan se på det simulerede resultat herunder, så får den angribende spiller tager et større tab. This simulated attack is without using the premium ability that the player had at his disposal. As you can see from the simulated result below. The attacking player takes greater hits.
Ved at bruge den samme manuelle metode, som før men hoppe direkte til de to sidste tabeller, så kan vi se at angriber meget tydligt ville tabe kampen, og derfor opleve et større tab. Dette viser hvor stor en forskel det kan gøre at have premium funktioner aktiveret.
Angriber:
Skib/Bonus | Angrebsværdi | Antal | Held | Total |
---|---|---|---|---|
Fyrskib | 200 | 10 | 560 | 2560 |
2560 |
Forsvarer:
Skib/Bonus | Angrebsværdi | Antal | Total |
---|---|---|---|
Birem | 160 | 17 | 2720 |
Trirem | 250 | 3 | 750 |
Fyrskib | 60 | 2 | 120 |
3590 |
Simulated attack example 2:
The simulated attack in this case shows the attacker without any help. No luck, no premium features. We can see what the difference from the first two attacks are.
Again, using the manual method of working out attack and defence we can find out the values that each combatant went to war with.
Attacker:
Ship/Bonus | Attack Value | Quantity | Total |
---|---|---|---|
Light Ship | 200 | 10 | 2000 |
Defender:
Ship/Bonus | Attack Value | Quantity | Total |
---|---|---|---|
Bireme | 160 | 17 | 2720 |
Trireme | 250 | 3 | 750 |
Light Ship | 60 | 2 | 120 |
3590 |
- However, fire ships and transports are an exception to normal combat.
Fire Ships
Fire ships are special in that they don't add to the attack value during the first round of combat. The image below shows a naval combat between 10 light ships (attacking) and 20 Biremes (defending). The defender also has 10 fire ships.
As can be seen from this image, 11 of the Biremes are destroyed whilst defending and none of the fire ships are hurt. If we increase the amount of light ships attacking until they are win, the fire ships will then kill some. First you will be shown the results without the fire ships included in the equation.
The next image shows when 5 fire ships are added to the simulator. As you can see they destroy the remaining light ships that have survived after the first round of combat.
This final image for fire ships has an extra number of fire ships. As can be seen, the only fire ships lost are the ones that took out the remaining attackers ships. The exact number of attackers ships that remained after the first round of combat was 5. 5 out of 10 fire ships are destroy as each fire ship will take 1 ship with it.
Transports
Transports don't act the way that normal ships do. They don't get involved in combat and as such their stats don't count towards anything. Using a report and simulations I will demonstrate how the amount of transport ships that make it to shore is worked out.
Attacker Win
Attacker win example 1:
In this example, the attacker will beat the defenders navy by a large margin. Transport ships will be included in the calculation and you will see that none of the transport ships are damaged in this example. This shows that to win by a large majority is to get all your land units to safety without the loss of any transport ships.
Attacker win example 2:
In this example, the attacker will still beat the defender, however he will only beat the defender by a very narrow margin, say one or two ships survive.
Attacker win example 3:
This example shows that all the attackers ships have been destroyed, but so have the defenders. It shows that no matter what, if all the defenders ships are destroyed then all the transports will make it safely to the shores to attack the city.
Defender Win
Defender win example 1:
In this example, the defender will beat the attacker by a large margin. None of the transports will survive the attack and so none of the troops on the ground will make it to the city.
The number of Biremes required to kill all 10 transport ships is a hell of a lot. The number there is the minimum amount required for the defender to kill all 10 transport ships attacking him.
Defender win example 2:
The defender in this example will kill about 50% of the transports that are attacking including the attackers fleet. It won't require nearly as many ships as were required to kill off all 10 transports like the last example.
The number of Biremes in this example is also the amount of ships that were exactly required to kill 50% of the attacking transports. It is not even 1/10 of what was needed to kill off all 10 transports like defender winning example 1.
Defender win example 3:
The defender will win this battle with a single Bireme surviving the attack. You will see that although a Bireme has survived, none of the transport ships have been damaged in the attack and all have made it to their destination on the shore and are attacking the city.
In the next example I will throw in fire ships. The attacker will win the first round of combat, but the fire ships will be enough to destroy the remaining ships with a few left over. Let's see what happens.
As can be seen from the results, the attackers fleet is destroyed but the transports still survive. Surely some of them must have been killed by the fire ships? Actually, the fire ships take part in combat after the main battle because they are so slow. The transports are well out of harms way and already unloading their troops by the time the fire ships join combat and as such they can only affect normal ships.
Denne guide er taget fra engelsk forum, skrevet af Malevolent og oversat af Grepolis team DK
Dele af denne guide kan være rettet i forhold ti nuværende værdier i spillet (2020)
Den originale guide kan ses her