Guide Portal Guide 14

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Credit for denne guide går til : Malevolent

Introduktion fra forfatteren:

Denne guide giver dig en basis gennemgang af hvordan havne enheder kæmper og hvordan mængden af transportskibe, der lander er udregnet. Den vil gennemgå alting der, på nuværende tidspunkt, er kendt omkring kamp i havnen, i håb om at det giver dig indsigt i hvordan det virker og hvad der giver dig den bedste chance for at lande dine tropper i fjendens by.

Data i denne guide er samlet fra hvad der er skrevet i forum, forskning igennem rapporter og simulatoren i spillet. Mange stoler ikke på simulatoren, på grund af det tilfældige tal den "spytter ud". Denne guide vil forhåbentlig forklare hvorfor den giver disse tal, så du kan bruge den bedere. (bemærk den kan "spytte" tilfældige numre ud ved sjældne lejligheder).


Basis:

Hvert skib har en angrebsværdi og en forsvarsværdi. Dette vil fortælle dig hvor meget værdi det enkelte skib deltager med, i kampen, afhængig af hvad du bruger det til. For eksempel, et fyrskib har en angrebsværdi på 200 og en forsvarsværdi på 60. Åbenlyst er dette skib designet til at blive brugt som angreb på fjenden, og ikke forsvar mod dem. en trirem derimod har en angrebsværdi på 250 og en forsvarsværdi på 250, så kan det bruges både i angreb og forsvar.


Faktisk angrebs eksempel 1:

Dette var et faktisk angreb og for dem af jer der jævnligt læser forum, så har i set denne rapport i en anden tråd. Der var en lang debat om hvor urimeligt det var at angriberen vandt kampen, selvom der også var en land kamp involveret, så fokuserer vi på kampen i havnen. Tal blav kastet rundt, ideer, konspiratioins teorier omkring premium funktioner og til sidst endte vi med at finde ud af hvordan simulatoren bestemte antallet af skibe der overlever i kampen.

Havne delen af rapporten herunder. Som du kan se 1 transportskib var ødelagt og ligeså var alle fyrskibe; forsvarer tabte alt på nær 2 birem og 1 trirem. Det vil bive nævnt at transportskibe ikke deltager i kampen, så forsvarende transportskibe forblev urørt.


Combatreport1.png

Den første ting man skal ligge mærke til i dette angreb er angribers held. De fleste siger at held ikke har en stor indvirkning på kampen, men det gør det virkelig. Som du kan se, held har ikke bare effekt på hvor stor skade hvert skib gør, det har også effekt på hvordan premium bonus og forskning påvirker angrebet.


Angriber:

Skib/Bonus Angrebsværid Antal Total
Fyrskib 200 10 2000

Forsvarer:

Skib/Bonus Angrebsværdi Antal Total
Birem 160 17 2720
Trirem 250 3 750
Fyrskib 60 2 120
3590


Hvad du nu skal huske er at angriber har ikke bare skibe, de har held, forskning og premium funktioner der vil påvirke hvordan deres tropper kæmper. For denne rapport var det bevist af forsvarer havde ingen af disse hvorimod angriber havde Kaptajn (en premium funktion). Selvom dette måske virker urimeligt, er det en del af spillet og det vil være involveret i denne kamp. Jeg prøve det i simulatoren uden, for at bevise at de har en kæmpe effekt.


Ved at udarbejde hvert indivudelt og få et endeligt resultat for angrebsværdi og forsvarsværdi , så kan vi se hvor meget forsvarer faktisk vinder med.

Attacker:

Ship/Bonus Attack Value Quantity luck Total
Light Ship 200 10 560 2560
Captain 20% 400 112 512
3072

Defender:

Ship/Bonus Attack Value Quantity Total
Bireme 160 17 2720
Trireme 250 3 750
Light Ship 60 2 120
3590


The attacker has an overall score of 3072 The defender has an overall score of 3590
We can see from the two results that the defender has a greater score and therefore would win the combat. The report above proves that the defender would win the combat. Unfortunately it would take a great deal of time and effort to figure out just which ships would survive the attack and which would be killer. So I won't even try that at the moment.

Simulated attack example 1:

This simulated attack is without using the premium ability that the player had at his disposal. As you can see from the simulated result below. The attacking player takes greater hits.

Simulatedattack1.png

Using the same manual method as before, but skiping directly to the last two tables, we can see that the attacker would clearly lose the sea battle and therefore take heavier losses. This shows just what a difference having the premium ability can actually make.

Attacker:

Ship/Bonus Attack Value Quantity luck Total
Light Ship 200 10 560 2560
2560

Defender:

Ship/Bonus Attack Value Quantity Total
Bireme 160 17 2720
Trireme 250 3 750
Light Ship 60 2 120
3590


Simulated attack example 2:

The simulated attack in this case shows the attacker without any help. No luck, no premium features. We can see what the difference from the first two attacks are.

Simulatedattack2.png

Again, using the manual method of working out attack and defence we can find out the values that each combatant went to war with.

Attacker:

Ship/Bonus Attack Value Quantity Total
Light Ship 200 10 2000


Defender:

Ship/Bonus Attack Value Quantity Total
Bireme 160 17 2720
Trireme 250 3 750
Light Ship 60 2 120
3590


  • However, fire ships and transports are an exception to normal combat.

Fire Ships

Fire ships are special in that they don't add to the attack value during the first round of combat. The image below shows a naval combat between 10 light ships (attacking) and 20 Biremes (defending). The defender also has 10 fire ships.

Fireshipexample1.png

As can be seen from this image, 11 of the Biremes are destroyed whilst defending and none of the fire ships are hurt. If we increase the amount of light ships attacking until they are win, the fire ships will then kill some. First you will be shown the results without the fire ships included in the equation.

Fireshipexample2.png

The next image shows when 5 fire ships are added to the simulator. As you can see they destroy the remaining light ships that have survived after the first round of combat.

Fireshipexample3.png

This final image for fire ships has an extra number of fire ships. As can be seen, the only fire ships lost are the ones that took out the remaining attackers ships. The exact number of attackers ships that remained after the first round of combat was 5. 5 out of 10 fire ships are destroy as each fire ship will take 1 ship with it.

Fireshipexample4.png

Transports

Transports don't act the way that normal ships do. They don't get involved in combat and as such their stats don't count towards anything. Using a report and simulations I will demonstrate how the amount of transport ships that make it to shore is worked out.

Attacker Win

Attacker win example 1:

In this example, the attacker will beat the defenders navy by a large margin. Transport ships will be included in the calculation and you will see that none of the transport ships are damaged in this example. This shows that to win by a large majority is to get all your land units to safety without the loss of any transport ships.

Attackerwinex1.png

Attacker win example 2:

In this example, the attacker will still beat the defender, however he will only beat the defender by a very narrow margin, say one or two ships survive.

Attackerwinex2.png

Attacker win example 3:

This example shows that all the attackers ships have been destroyed, but so have the defenders. It shows that no matter what, if all the defenders ships are destroyed then all the transports will make it safely to the shores to attack the city.

Attackerwinex3.png

Defender Win

Defender win example 1:

In this example, the defender will beat the attacker by a large margin. None of the transports will survive the attack and so none of the troops on the ground will make it to the city.

Defenderwinex1.png

The number of Biremes required to kill all 10 transport ships is a hell of a lot. The number there is the minimum amount required for the defender to kill all 10 transport ships attacking him.

Defender win example 2:

The defender in this example will kill about 50% of the transports that are attacking including the attackers fleet. It won't require nearly as many ships as were required to kill off all 10 transports like the last example.

Defenderwinex2.png

The number of Biremes in this example is also the amount of ships that were exactly required to kill 50% of the attacking transports. It is not even 1/10 of what was needed to kill off all 10 transports like defender winning example 1.

Defender win example 3:

The defender will win this battle with a single Bireme surviving the attack. You will see that although a Bireme has survived, none of the transport ships have been damaged in the attack and all have made it to their destination on the shore and are attacking the city.

Defenderwinex3.png

In the next example I will throw in fire ships. The attacker will win the first round of combat, but the fire ships will be enough to destroy the remaining ships with a few left over. Let's see what happens.

Attackerlosetofireshipex.png

As can be seen from the results, the attackers fleet is destroyed but the transports still survive. Surely some of them must have been killed by the fire ships? Actually, the fire ships take part in combat after the main battle because they are so slow. The transports are well out of harms way and already unloading their troops by the time the fire ships join combat and as such they can only affect normal ships.


Denne guide er taget fra engelsk forum, skrevet af Malevolent og oversat af Grepolis team DK

Dele af denne guide kan være rettet i forhold ti nuværende værdier i spillet (2020)

Den originale guide kan ses her