Guide Portal Guide 11

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Credit for denne guide går til : fluvisol

Intro

Så efter 2 år med beskyldninger om at bruge ulovling bot, var der endelig nogen der tog sig tid til at spørge mig hvordan jeg sniper så perfekt, hver gang. Jeg besluttede mig for at skrive denne lille guide, jeg tilføjer stadigvæk når jeg husker noget, eftersom det normest er automatisk for mig nu (Originalen kan læses her ).

Dette vil gennemgå hvordan du altid får det bedste "front snipe" et sekund før KS angreb og et "back snipe" i samme sekund som KS, men KUN på snipes fra samme by (tropper tilhørende den by der bliver angrebet). Dette er 100% konstant (hvis du ikke oplever lag). Snipe fra en anden by kræver væsentligt mere held, du kan trække og sende igen en del gange men til sidst er det stadigvæk "anti-timeren" der afgør om du lander dit snipe perfekt eller ej. Det er op til dig at beslutte hvilke af de du du har brug for. Nogen gange kan et fyrskip front snipe være den enste måde at redde din by.


Dette virker for både Erobring og Oprør, dog laver man ikke back snipe på oprør.


Del 1: Basis

a) Front snipe

1. Åben vinduet for KS angreb og lad det stå på "info fanen"

2. Åben et vindue til en by du kan dodge til og åben det i "hjælp fanen"

3. Vælg et tidspunkt (X) før KS lander og sikre dig det har et ULIGE antal sekunder

4. Når timeren på KS vinduet rammer X så klik "send"

5. Når timeren i KS vinduet rammer (X+1)/2, så afbryd kommandoen

6. Dit snipe vil vende tilbare præcis 1 sekund før KS


b) back snipe

1. Åben vinduet for KS angreb og lad det stå på "info fanen"

2. Åben et vindue til en by du kan dodge til og åben det i "hjælp fanen" eller "angrebs fanen" (mere omkring det senere.

3. Vælg et tidspunkt (X) før KS lander og sikre dig det har et LIGE antal sekunder

4. Når timeren i KS vinduet rammer X så trykker du "send"

5. Når timeren i KS vinduet rammer X/2, så afbryd kommandoen

6.Dit snipe vil nu lande i præcis samme sekund som KS


Del 2: Lag/Forsinkelse

Det største problem med denne metode er lag. Dette er når timeren i din ende ikke er fuldstændig i sync. med spillets timer, dette resulterer i at tid tilbage på KS angreb kan hoppe frem og tilbage et sekund eller to når du sender dit snipe ud eller afbryder det. I stor grad for front snipe kan dette være et stort problem, eftersom at afbryde 1 sekund for sent vil resultere i at dit front snipe bliver et back snipe, hvilket sjældent ender med et være et kønt syn. Heldigvis er der nogle metoder til at minimere lag/forsinkelse. Afhængig af hvor vigtigt det er at få det perfekte snipe, så kan du bruge mere eller mindre af disse metoder.


a) Browser

Jeg har fundet ud af at lag/forsinkelse kan varriere mellem browser udgaver. Fx. Chrome lagger mere end Firefox, derfor skifter jeg gerne til Firefox når jeg skal snipe.

b) Slet cache

Hvis du har for meget opbevaret i din cache, så kan din browser godt være lidt sløv, normalt er det ikke et problem, men når du skal være så præcis, ned til sekunder, så kan du se hvordan dette kanblive et problem. Forskellige browsere har forskellige måder at tømme/slette cache, men eftersom jeg er doven så bruger jeg udvidelser så jeg kan gøre det med tryk på en enkelt knap.

Chrome: Udvidelse

Firefox: Udvidelse


c) Reducing CPU usage

Having too much stuff open on your pc can also slow everything down, so closing programs like skype can reduce lag as well.

d) Restarting your pc

Restarting is always good to make sure you have nothing running in the background and to flush your RAM, making everything faster again. Make sure you don't do it too late before the CS or windows might decide to update just to spite you.

e) Don't use the command overview

The command overview will also cause lag to all the timers in the game, despite Inno saying they reduced the load. The more attacks/supports the worse the lag gets.

f) Dodge to your own cities that have no or less incoming attacks/supports

For the same reason as in e, more commands mean more lag. If possible, send the troops out to your own city, then switch to that city while still having the CS attack open, and cancel at the right time from in that city.

g) Refresh the timer

If you click to the spell tab on the attack then back to info, you refresh the timer, making sure it wasn't lagging behind. Closing and re-opening the attack also refresh the timer.

h) If the timer jumps

If you had lag, you will notice the timer jump a second ahead when you click the send button (at least if you keep your eye on the timer while doing so, which I strongly recommend). Try to leave enough time when sending to have at least a couple of tries, that way you can cancel if you notice the timer jump. Due to front snipes needing a odd amount of seconds and back snipes an even, you can't just calculate a new time, except if you were trying to frontsnipe with units that can both attack and defend (see 3.d).


Part 3: Some extra tricks

a) Buffing back snipes

If you're back sniping you can buff the attack. To do this you have to send the troops out as an attack instead of support. This is of course risky if you send them to an enemy since they can spell the troops and reduce your snipe. To buff the snipe, just send the attack out and buff them before canceling, the buff will still work on the return of te troops.

b) Choosing which cities to dodge to

When sniping, always try to dodge to your own cities (see 2.f). This won't always work with land locked troops obviously. Always make sure that the travel time for the troops is more than half the time left on the CS when you send them, else they will land before you should cancel.

c) Choosing when to send out

1) Front snipe Try to send them out after the closest attack has been sent. Due to the rule of first sent first lands, your snipe will then always land AFTER the attack, even if the attack is one second before the CS.

2) Back snipe Try to send them out as close to 20 minutes left on the CS as possible (20 minutes being the earliest you can do it due to the 10 minute cancelation limit). Due to the rule of first sent first lands, this means that any support sent after you send out the snipe will land after your backsnipe, even if they are on the same second as the CS

d) Front snipe vs back snipe

If you have a choice (e.g. tris), always try to go for a front snipe. Not only can you make sure that there will be no attacks between the snipe and the cs (see 3.c.1), but if your timer jumps ahead one second during canceling you will have a back snipe one second after the cs instead, which is still not bad. A point is also to be made about when the timer jumps ahead a second when you're sending out to back snipe. If you would still cancel at the normal time, you have a perfect front snipe instead.

e) Splitting up snipes

When you had a chance to wisdom the CS, you can calculate how much you need to kill it, for example 50 bir. If you have more than that amount you can split them up into groups of 50 and try to snipe with them separately. Make sure you use luck +30 for the CS attack and -30 for a backsnipe in the simulator, as well as factoring in all possible buffs to make sure there's no way they land.

Part 4: Examples

a) Front snipe

Last attack: 0:20:29 CS: 0:20:30 First support: 0:20:30

Sniping with bir

First, check the closest TT for any unknown enemy city or LS city. Say in this case this is 8 minutes Open the CS command so you can see the timer Open support window to your own city Fill in the bir When the CS timer hits 7:01, click send Switch to the city you're supporting When the timer hits 3:31, cancel the command

The bir will now return at 0:20:29, and because you sent them out after the last possible LS nuke could've been sent there won't be any ls between the bir and the CS.

b) Back snipe

Last attack: 0:20:29 CS: 0:20:30 First support: 0:20:31

Sniping with ALU

Open the CS command so you can see the timer Open attack window to your own city Fill in the ALU When the CS timer hits 19:30, click send Buff the attack Open the CS command again Switch to the city you're attacking When the timer hits 9:45, cancel the command

The ALU will now return at 0:20:30, and because you sent them out as soon as possible, any DLU with less than 0:19:30 TT will land after your backsnipe.

c) Images


Spoiler

Part 5: Have fun

Well now you can snipe virtually any cs that's coming at you, but since this is a public guide it's very likely your enemy knows this too. This means a CS will require more planning and specifically built troops in case the enemy is online. Which honestly makes the game more fun in my opinion, since it requires more tactics, more planning and more knowledge on the game to take cities from active players. Hopefully this also reduces the amount of reports on legit players for same second snipes from the same city, although I doubt it because people will never want to accept that someone else could be as good or better than them. Spoiler: Message from a while back I got as an exampleFun fact about that message, player finally turned around 8 months later to ask me how to do it, and that's why I wrote this guide in the first place.

Some notes

This guide is made for the browser version of Grepolis, I have a way of doing it on the app as well, it's a bit less consistent due to slower connection and takes a bit more calculating effort, but I'll write a guide on it later

If anyone wants I can add some screenshots to clear things up

Feel free to ask questions, either down below, in pm or on skype (search for fluvisol)

Denne guide er taget fra engelsk forum, skrevet af fluvisol og oversat af Grepolis team DK